Thank you for that update.
I’m done.
This was my first Ubisoft game. I am now wary of their other titles.
It is an absolutely beautiful digital world ruined by strained aspects of poor story writing. So much wasted potential. One really can’t call this an open world when it devolves so often into a pure timed linear arcade game.
What your post tells me is that Ubisoft is non responsive to what all the forums seem to agree is the major flaw in the game.
I thought this was the first game that had some semblance of realism with the incorporation or tactical fundamentals instead of just emptying mags as fast as your little thumbs could manage. But what do I know about tactics. I’m just a two war retired Marine.
This is a beautiful thinking persons game—until it isn’t.
It becomes, at unavoidable points, nothing more than a repetitive run as fast as you can, (with your thumbs) shoot as fast as you can (with your thumbs): Zero thought, zero strategy. At those junctures, pure arcade skills are no longer just a single factor in the game as part of a larger mosaic of tactics, positioning, reconnaissance and a planning, Thumbs are the only thing that matters.
Glitches are annoying but are not intentional. These quasi “do loops” are intentional. And once in them, thumbs are the only way out. 90 % of the perks you’ve chosen and 100% of the weapons you’ve tricked out are no longer part of the game.
They literally ruin the attraction for anyone who does not love the silly and completely antithetical to reality- “shoot as fast as you can” games.
I’ll try to put this in more of an engineering lexicon-
If you are going to make something linear and mandatory, then there should eventually be a way out. Frankly; for me, this is the equivalent of giving me a typing test in the middle of the game and if I can’t learn to text faster, the game is over.
More precisely:
No linear problem should contain the possibility of indefine suspension of game progression until an actual human factor that is completely outside the control of the game designer is met.
I'll be buying no more Far Cry games due to the stupid forced capture missions with timed sequences to escape. The dream sequences are also exceptionally tiresome. I've now given up on the game. I see many others have the same view. Your customers pay your salaries. Fine if you want to ignore us but you would be advised to smarten up your CVs.
Companies like EA and Ubisoft don't give a damn about their customers, until they start feeling a loss in revenue. This is true about all large corporations and monopolies, as they get too big for their own britches and where they pick-up the "take it or leave it" and "we don't care" attitudes. The great thing about small companies, is that they always care, up and until they get too big to care as well. There are a few exceptions, but those are rare.