The disappearing and stuck seekers seems worse than ever - at least a 50/50 chance now of it hanging up are detonating on a ledge.
2 out of 3 times I play a mission now the menu/character selection music loops repeatedly in the background. It does not supersede in-game environmental music either, so when clearing the boss at the end and the "tense" music plays it's a genuine cacophony with two music tracks playing over the top of each other and the environmental sounds and voices. Ugh!
Plenty of other bugs folks have discussed ad nauseum, so no need to repeat, but this one is new for me. For all you skill build players using Classified Tac have you ever seen this?
Yes, the bugs are still there and haven't really left. I see things that have been spoken about since day1. It seems like they say they fixed it and poof! there it is again.
Last night I was doing resistance, launched my seeker down the hallway and it was an emp wave. The seeker froze in the center of the hallway. I had to pop it myself, cause it didn't move after the emp passed. Turret worked fine.
Was playing just then most of the time it was fine then suddenly it was like I had very little player control, ran forward a bit and it was like the game totally fell apart with gaps where nothing seemed to be quite right kind of hard to explain which followed with a team wipe - partly because I ended up out of position through struggling against the game and partly I expect because other people on the team suffered the same kind of issues.