The idea of a weapon wheel (or similar) for these items has been suggested before and I agree.
I also always thought it was ridiculous notion that an operative would have access to a plethora of explosives, several types of drones, etc. in their kit. Personally, I wish there was an option or a difficulty setting that would limit these items similar to what you describe. Perhaps with a limitation to access only at ammo crates like the realistic reload feature in GM. This would add an additional level of depth to the gameplay IMO especially in co-op where players would have to really assume roles on the team.
If anything, maybe an option to turn off / on skills (once acquired) which would allow folks to better choose which items they would like to carry and see in their inventory. This would also have an added bonus for those who want to turn on / off other skills to adjust their gameplay experience just as we do now for HUD elements, difficulty settings,etc.
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