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  1. #1

    (suggestion) item organization

    Like the title says item organization i do appreciate having all the throwables and the equipment accessible to us but theres nothinng more frustating than in the middle of combat trying to slelct your item and you only have one direction to go so if you miss or overshoot your desired item you have to do it all over again and then youer not focused on the gun fight. So a suggestion would be to allow us to simplify or customize the items that we desire to carry and how many we carry and in ghost mode i think we should only have 2 types of items max and this could also be played with for instance if we only want to carry one tye\pe of item allow us to carry up to 3 or 4 of the desired item and if you wanted 2 types of items you could do a 2 and 2 split just like in ghost war. Hop this isnt asking too much and hop to see it in the future of this amazing game thanks!
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  2. #2
    Kean_1's Avatar Senior Member
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    Feb 2017
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    The idea of a weapon wheel (or similar) for these items has been suggested before and I agree.

    I also always thought it was ridiculous notion that an operative would have access to a plethora of explosives, several types of drones, etc. in their kit. Personally, I wish there was an option or a difficulty setting that would limit these items similar to what you describe. Perhaps with a limitation to access only at ammo crates like the realistic reload feature in GM. This would add an additional level of depth to the gameplay IMO especially in co-op where players would have to really assume roles on the team.

    If anything, maybe an option to turn off / on skills (once acquired) which would allow folks to better choose which items they would like to carry and see in their inventory. This would also have an added bonus for those who want to turn on / off other skills to adjust their gameplay experience just as we do now for HUD elements, difficulty settings,etc.
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  3. #3
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    I've seen people suggest removing both excess vehicles and excess throwables recently. Thanks for this!
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