Invading other peoples games, as Unidad or Santa Blanca, during certain times of the day, if the host allows this option, like within the game "Dying Light".
Let the invading team / player spawn ~1km away from their host / team commander, with them and the invading team seeing only a big red cloud on the map, where the enemies spawned.
Of course fast traveling should not be allowed, and this invading feature should only be triggered, when the ghosts are close to each other (during certain times of the day + if the host allowed enemy invasions)
The difficulty should be changed to extreme, for all players.
Thats PvE and PvP combined.
For the invading team, you could create a lobby, for them to find teammates, and wait for an invasion.
Hope you like it, 'cause i would.
Cheers !
[EDIT] :
Of course only a max of 2 players should be allowed to invade a game with 2 players, the details and game mechanics are up to you, but you could propably import the PvP physics to PvE.
[EDIT 2]
And of course (obviously), the ghosts shouldn't be within a mission, when the invasion starts.
This. If I want other players to make my life miserable, I'll join a random co-op game in Ghost Mode.Originally Posted by Ghost416 Go to original post
This could be neat as an objective-based Attack/Defend mode.
Ghosts first have to break into a base, then destroy a generator, then find a VIP and finally extract him.
Ghosts get one life each, but all the gear and camoflage - stealth and manouverability is their strength.
Unidad have time-delay respawns, only limited gear and uniforms, but utilize mortars, minigun emplacements and brute strength to repel the Ghosts.
Round ends when Ghosts succeed, are all killed, or Unidad reinforcements arrive and Ghosts have to fall back.
No rounds, no respawn, no objective. If they are "free", let´s invade them.
As long as the encounter takes place, or within a time limit, no SB or Unidad respawns, maybe even existing NPCs disapear, after the invading team gets closer than 500m.
The ghosts have to deal with the "invaders" to proceed.
The revive drone is limited to one use per team for ~120 secs, but that is balancing, and has to be tested.
I`d love to "ruin" other peoples game
[EDIT] :
Dying Light solved this encounter problem, by allowing invaders to only invade every 2-3 day, or evertime.
Some players activated the everytime "feature" just to fight the zombie.
I´d do too, just to fight some real "ghosts".
PVP under real conditions.
This map is sooo big, we would have 1000th of fine encounters.
Wow..Originally Posted by Uberflie.ger Go to original post