1. #1

    Mecha Timmy needs to be nerfed ASAP!

    Seriously, he was already OP to begin with, now he's a complete nightmare to deal with. To top it all off, he frequently has a double hit glitch. It's hard enough to even get at him in the first place, now we have to worry about taking an extra hit from him, especially now after his recent attack buff. Also, unlimited range on his ability is just completely unfair. I think at least one of these three things needs to happen:

    1. Make him a 5 cost card. I think that's fair, I'm pretty sure most would agree he's definitely worth at least that much to use

    2. Put a range limit on his ability. I think a range of about 6 would be fair enough.

    3. Nerf his stats back to close to what they were. All Legendaries pretty much got the same boost which was based on percentage, but a couple were already OP and didn't really need it.

    Even with all 3 of these in effect, he still would probably be considered the most powerful card in the game, but at least he wouldn"t be so unfair to deal with.
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  2. #2
    Indeed guy, I've also mentioned the double hit in the bug section but ignored so far. He was already the best legend, I can have it at lvl 3 but he's completely broken as it is, the problem is that they didn't study the actual potential for the lazy update, a real balance should be in order, or at the very least fix their double hits, other timmy's have the same.
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