Originally Posted by
Merphee
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I wasn't sure if it was multiplicative or additive, but I think your equation is slightly off.
For example: If I had 125% crit damage, that would mean this: 125% of my accumulative base weapon damage is added to my overall damage, that will be the resulting crit hit damage. Crit damage isn't a raw damage stat itself, because it is a percentage of something, which is your accumulate base weapon damage. I say that because accumulative is a variable, since it's always changing - booster shot, gear bonuses, etc.
So if X = accumulative base weapon damage, then a crit headshot would be (125% of X + X) • 1.3 (or whatever the headshot multiplier is now)
..Right? Idk, math is hard.
The last I remember, pre 1.8, the (pvp) headshot multiplier was 0.8 (1.3 would be 130%) and the crit calculation on a headshot ignored the multiplier altogether.
And yeah base damage doesn't account for things such as responsive or out of cover damage (as they are conditional boosts),
dte and ead (pve) or the various pvp modifiers.
I gave up on trying to figure out all the multipliers as they seem to change them on a whim and never actually tell us what they currently are.
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