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  1. #11
    Originally Posted by Keltimus Go to original post
    I have a screw around video where one kid hopped into a van, backed it into an old lady, then drove off, almost running another civilian over. Played over the Sesame Street theme, its comical.

    https://www.youtube.com/watch?v=aAD4...ature=youtu.be.
    That is hilarious! Straight merked that grandma
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  2. #12
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by Ghost416 Go to original post
    I was actually surprised when I saw kids populating the world, as I would have expected none in the game at all due to the potential controversies that could result from it.
    Well, the children in GRW are all immortal. Since apparently that's where devs of violent video games tend to draw the line.

    Of course one of the first mods I ever got for Fallout 4 made children both killable and willing and able to fight back.

    Ubisoft games would be like 1000% times better if they could be modded a la Bethesda titles, but not a single neuron in my brain believes for a second that it would ever happen.

    Then again they would also be 1000% times worse, half of mods in out there for FO4 are utterly creepy and gross.

    I'm still pissed off about how ridiculous the highly manicured fingernails of the default "CBBE" hands are. These are not the sort of hands a person who lives in a nuclear wasteland would have.
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  3. #13
    MikeWeeks's Avatar Senior Member
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    Originally Posted by Ubi-Lucipus Go to original post
    That's incredibly bizarre..��

    Should it happen again try to take a screenshot and post it so we can see?

    Don't see it happening again, at least not while continuing the campaign - there's no benefit to downing a Cessna.

    If, as stated, it's normally a civilian killed warning to down a plane, then I assume instead of adults the game glitched/burped, and it became children.

    BTW, this happened in Villa Verde, eastern section with the craft traveling west to east.
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  4. #14
    GiveMeTactical's Avatar Banned
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    You southern Californians sure are generous with your explanations... even though you forgot the coordinates Mike
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  5. #15
    MikeWeeks's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    You southern Californians sure are generous with your explanations... even though you forgot the coordinates Mike
    Well, I "could" go back and find that mountain site again, but I won't ...
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  6. #16
    Ghost416's Avatar Senior Member
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    Originally Posted by non-exist-ent Go to original post
    Well, the children in GRW are all immortal. Since apparently that's where devs of violent video games tend to draw the line.
    Considering I never actually tried to kill any children in GRW, I didn't know that. I wonder how you found out...
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  7. #17
    shobhit7777777's Avatar Senior Member
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    @OP

    I never really tried downing an aircraft. The reason why is particularly saddening:

    Because the flying aircraft did not have ANY HUD icon.

    In a Ubi game, exploration and discovery are often punted out the window for an intrusive HUD. If it's not on the HUD...it has no meaning. And Wildland's has been particularly devoid of systemic life so my expectations were 0 when it came to random Cessnas. I knew they were filler and didn't bother wasting time - especially since the game didn't have an icon for it.

    Originally Posted by non-exist-ent Go to original post
    Well, the children in GRW are all immortal. Since apparently that's where devs of violent video games tend to draw the line..
    Yeah. I recently ran into a particularly errant 12 year old in-game and obviously I tried to shoot him. You get a hitmarker and nothing else. Disappointing.

    Re: Ubi's decision

    Not surprised. The mainstream media would likely crucify a big publisher like Ubi and they've always made sure they remain well away from even a hint of controversy...even while making games that are steeped in controversial topics. ****ers have it down to an art.

    Ubisoft games would be like 1000% times better if they could be modded a la Bethesda titles, but not a single neuron in my brain believes for a second that it would ever happen.
    Yep.
    I feel ANY game that can be modded instantly becomes better, and it's shelf life is immediately doubled. Heck, Arma 3 survives because of Mods and the community. It doesn't even interfere much with dev created DLC.

    A game like Wildlands would've been a 10 year span game with solid modding support. God knows it can use it. All the short barrel and camo requests.
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  8. #18
    MikeWeeks's Avatar Senior Member
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    Originally Posted by shobhit7777777 Go to original post
    @OP

    I never really tried downing an aircraft. The reason why is particularly saddening:

    Because the flying aircraft did not have ANY HUD icon.

    In a Ubi game, exploration and discovery are often punted out the window for an intrusive HUD. If it's not on the HUD...it has no meaning. And Wildland's has been particularly devoid of systemic life so my expectations were 0 when it came to random Cessnas. I knew they were filler and didn't bother wasting time - especially since the game didn't have an icon for it.
    Given the the craft's altitude in-game didn't even attempt to tag them, as it would have been pointless. Once in the air, yeah no icon once I commenced firing. However they are a Cessna, so a sitting duck, and it did take some evasive action once engaged. So didn't give it a second thought regarding whether an icon got displayed or not.

    It was the discovery at the end which was most surprising, and of note.

    As a veteran Ubisoft player I fully understand their HUD system.
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  9. #19
    I've dropped a few. No one was in them most of the time. Maybe a few Rebels but that's it. What's more perplexing is convoy choppers heading for the stratosphere! (not that I'm complaining)..
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  10. #20
    MikeWeeks's Avatar Senior Member
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    I'm now seeing some covoys which normally have a helo escort, not have them. Perhaps I simply didn't notice they headed to the stratosphere ... ?
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