Just lost two Provinces worth of progress because an enemy that wasn’t visible or markable downed me, and then my revive counter expired while my ****-for-brains team mate ran back & forth over my body.
The more I play Ghost Mode, the more I think Ubi intentionally nerfed the AI to cause more deaths than usual and encourage players to buy their garbage Skill Points & Resources Packs.
The Bow & Arrow in FC was missing something for me and I could never get along with it... either that or I truly suck big ones at it. I tried using it, I really did, more so for the initial grinding to level up your loot sac, etc, etc. but it was so under-powered that I wanted to use it on the devs to show them how under-powered it was. I am sure that 1 hit on the wildlife would at least wound or make an animal limp, even a bear, let alone a dog.Originally Posted by MikeWeeks Go to original post
You say it like if it wasn't true...Originally Posted by RedCeII Go to original post
Well, I see my theory is growing more and more![]()
The short version is that I learned using a bow was not only a one-shot kill on an un-armored NPC, it also did not mark your location, as would happen if you pulled a weapon's trigger in the game. After FC3 Ubisoft started modifying those parameters, but for 3, the bow was ideal for silent stealth play.Originally Posted by GiveMeTactical Go to original post
As for the animals, yes that's a whole other story - w/ FC4 being the worse of the series. That's vanilla, some mods helped however.