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  1. #1

    [SUGGESTION] Ideas for next installment

    Loved the Ghost Recon Wildlands, the open world shooter was awesome but for the next installment I think to build on what is already there you could basically go into a conflict as a recon of enemy activity not really knowing the extent of the enemy’s intent and start with bare bones weapons and minimal support. The more missions you completed it would be reported up your “chain of command” which would get you more support so that you could have a small out post at first and build to your base as it is deemed fit that you need more equipment to neutralize the threat. This way if the enemy turned into a big enough threat you could say have a mission to clear an airfield to bring in traditional forces to use as support on bigger missions along with drone strikes. This way you’ll have different bases around the map with maybe one becoming the main hub and small Bases in each region that you would have to take from the enemy. That would add even more missions because the enemy could launch attacks against your bases that you might have to make the call to drop what you are doing and go to help.

    A great start for an idea like this would be as example set in the initial days of Afghanistan, Iraq or Iran before Wildlands with a CIA under cover agent not having had called in to report in a day or 2. Then they take 4 of the best soldiers from a special Operations unit (Nomad, Holt, Midas, and weaver) to create a team to just figure out what’s going on with the CIA guy. They find him in an enemy camp and when they extract him he lets on that the threat is much worse and have to break contact from tanks and heavy fire and call up that they are “gonna need a bigger boat” to quote Jaws. This brings in more resources and boom, the US creates a unit, the “ghosts”, who build up the reputation and resources that they have in Wildlands making it the origins of Ghost Recon and explaining how they came to be.

    Also with such a large map it should be made more difficult to traverse earlier on in the game. I know that I looked up where some of the better guns were kept and would just sneak in, grab it, and run. You could do this by having the total populace as more hostile and the regions you have to do a more “hearts and minds” approach so it wouldn’t be just going to a location for intel on a boss of the region. Then you would have to do missions to win that area over to avoid ambushes, IEDs, and anti aircraft. That way you would have a % of how successful you are and even down the line killing civilians in that area or stealing someone’s car in the middle of nowhere would have consequences. To go along with that the different regions would be their own “tribes” so there would be more side missions that feel like added stories to the game rather than just going somewhere and stealing something or killing everyone, it would just add more depth to the story. It’d accomplish this because you wouldn’t just worry about the “big bad” and there could be different factions of the terrorist group that would mean saving regions.

    To add more to the special Operations feel to it the local militia should be something that you should train and as with the locals you would have a support “meter”. In cases where you send your local militia on an ambush and 80% of them get wiped out because you either set them up for failure against too big of an enemy or you just didn’t help out enough to ensure success they might not want to help the next time.

    Now as far as gear, your gear should be much more important. I like dressing my guy up like some CIA spook but at the same time there should be cause for people to choose specific gear. For example choosing a plate carrier should offer more protection along with a helmet but it should also slow you down more and be more noisy. With this done if you know you have to raid a compound you choose to armor up as you’ll probably get hit a few times and don’t care as much about being heard. If you have to do a sneaking mission, you’ll want to be lighter and quieter so you’ll just have a chest rig. But not only the armor should be changed, you should need to maximize the camouflage of your uniform with the region you are operating in. To stop all the annoying people running around in gillie suits make it noisy when you are moving while standing as that all the crap hanging from it isn’t quiet. To add to it to you can go full SF and wear local garb that you wouldn’t be detected as quickly in with the catch being not wearing a chest rig you will carry much less ammunition so it’s a take the good with the bad. So you would have to carry a local weapon such as an AK that wouldn’t look as suspicious. Another would be choosing Night vision. Wearing a ball cap might look cool but it would mean that it would take longer to put a frame to hold the NVG on your head so there would be a delay. Then if you are wearing a helmet a quick click would flip down your NVGs. To add to the realism too you could add the weight of your gear. Carrying 2 rifles and a hand gun would be heavy especially with Frag grenades or anything else. All your gear should basically be optional and adds more weight so you think about what you want to take on certain missions. Especially since in the game I can be in the middle of nowhere and completely overhaul what I’m carrying. You should have to go to one of your bases to change equipment so that it makes you think like “ok I’m going to do a sneaking mission, I should bring my drone and some silenced weapons but I shouldn’t need grenades and flash bangs”. Maybe I’m being knit picky because yes it would be frustrating if I want to go to change weapons but you could make your quick travels be choosing your location, throwing smoke, and catching a helicopter ride to base. (To go back to the beginning this would be something that you got later on because at the start of the conflict you would be bare bones given generic gear and would have to show that the conflict you are in needs more attention)

    Lastly I think it’d be pretty damn cool if some of the “boss” battles such as maybe raiding a compound for a high value target would be much more in depth. You could accomplish this by selecting the mission and it would be in a mission bay on your main FOB that you plan your mission. There could be a sand table of the surrounding area of the place you plan to raid and you could use your local militia to blockade roads to cut off enemy escape and task your US infantry or rangers to clear specific buildings. This way you could have a board with your intelligence that you move from the sand table to and use to make the best coarse of action. You could stop people from tryin to just have them clear everything by setting a certain amount of space that they can clear and buildings of a certain size. This way you basically set phases so the battle missions feel like you are straight up in war with 100s of enemy to go through without it feeling like your 4 man team is so out gunned that it feels unrealistic and far fetched. With that those bigger missions will feel like a completely different experience than other missions in the game and it will rely on how well you plan with how will you shoot. Such as not covering a road could mean your high value target escaping or having some sort of intelligence such as a specific detail on the building is a sign of enemy presence in them. That would add even more time to these missions because you couldn’t just go there, fly a drone around and go blazing in. You would have to identify what buildings you want to clear with your Rangers and recon the rest of the base and everything you gather would go up on your mission board. Then when it comes time to plan if you choose a bunch of the wrong buildings your 4 man team is going to have to deal with a ton more enemy than it would have if you just reconned the area before hand. You could add air assets to it like they could offer being picked up at one certain location by helicopter by a certain time because there would be a reaction force on the way so not working fast enough would mean having to escape by vehicle which would be more dangerous. Drone strikes could be put in, but with what I said before if you kill a bunch of civilians then that region could turn on you and that mission you are running would turn into Blackhawk down with just an overwhelming amount of hostiles. You could even make friendly connections to try and get hostile buildings marked or dressing as a local and gather information. The major thing would just be making it feel much different than any other battle. The base or city that you would be tackling would be something that if you want to be reckless and run in and try and John Wick your way through you would very quickly be overwhelmed with a 0% chance of making it out alive.

    That’s about all I can think of at the moment. Really enjoyed Wildlands I just had some thoughts that I think would make you feel like whatever region it was set in you the player would feel like you were saving it, not only with just shooting every bad guy you see but adding more strategy to it to make it feel more complex.
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  2. #2
    damn bruh you put some thought into this huh? well i appreciate it, shows you really love the game to type an essay about it. In the future tho, remember these UbiDudes love bulleted notes, like love them. Also you might want to suggest along with your idea ways to implement them. and lastly if you really want anything done in the WildLands you gotta go to GR\Reddit - The tactical Barbie dress up simulator. If you get enough people behind you there, your idea is a shoe in! (in my humble opinion)
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  3. #3

    Thanks man

    Originally Posted by MurdahDem Go to original post
    damn bruh you put some thought into this huh? well i appreciate it, shows you really love the game to type an essay about it. In the future tho, remember these UbiDudes love bulleted notes, like love them. Also you might want to suggest along with your idea ways to implement them. and lastly if you really want anything done in the WildLands you gotta go to GR\Reddit - The tactical Barbie dress up simulator. If you get enough people behind you there, your idea is a shoe in! (in my humble opinion)
    Thanks man, I’ll try and organize my thoughts on it. Felt like I was rambling and I’ll look into the Reddit. I honestly love the game just after awhile it starts to feel repetitive so adding some features that you have to think “If I do this what is going to be the backlash” would put some interesting spins in the game
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  4. #4
    Next installment should be 8v8 with servers. To include searchable lobbies for standard, ranked, hardcore, small maps and big province maps for large pvp missions.
    +1
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  5. #5
    xxFratosxx's Avatar Senior Member
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    Originally Posted by rop1980 Go to original post
    Next installment should be 8v8 with servers. To include searchable lobbies for standard, ranked, hardcore, small maps and big province maps for large pvp missions.
    +1
    Right on about the 8v8. There's so much confusion of the game not having more than 4v4. Not sure if it is the servers or the engine it used. Hopefully the next game allow more players even if its 6v6. Really don't like how I have a team of 4 and that one extra guy or 2 want to join us but can't due to this limitation. If it is a engine problem use the Division Snow-Drop engine at least. Sure that can handle it just like they using the same engine to make The Division 2. If its a server issue. Good luck lol. Ubi seems satisfied with there current servers which is why the majority of the games are barely over 8-10 players.
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  6. #6
    JensDekkersNL's Avatar Member
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    Originally Posted by PaganIVD Go to original post
    A great start for an idea like this would be as example set in the initial days of Afghanistan, Iraq or Iran before Wildlands with a CIA under cover agent not having had called in to report in a day or 2. Then they take 4 of the best soldiers from a special Operations unit (Nomad, Holt, Midas, and weaver) to create a team to just figure out what’s going on with the CIA guy. They find him in an enemy camp and when they extract him he lets on that the threat is much worse and have to break contact from tanks and heavy fire and call up that they are “gonna need a bigger boat” to quote Jaws. This brings in more resources and boom, the US creates a unit, the “ghosts”, who build up the reputation and resources that they have in Wildlands making it the origins of Ghost Recon and explaining how they came to be..
    Definetly think this would be amazing and actually put this forward myself a few times.

    However, I would be very careful with other suggestions, unless they'd be optional. You've got to bare in mind that many people don't like the realism you're asking for. Just look at characters when playing PVP, some people wear a cowboy hat with a gasmask underneath. I personally never understood why, but the truth is that many people get turned away when a game aims too much for realism.

    I honestly think, from a developer point of view, that having no additional effects to what you're wearing is the way to go. When you go for realism in this aspect, you will essentially 'force' people to wear specific pieces of gear, which many people might not like. I already change my camos in Wildlands to fit their environment, but it's for the sake of being immersed and nothing more.

    Adding additional realism by creating a ''hardcore'' mode which has magazines instead of ammo count and all other features that Ghost Mode currently has would be the way to go. 'Vanilla'' with two guns, being able to switch at all times etc. should be the backbone of the game.

    E: I believe you posted in the wrong section btw (should be General Discussion)
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  7. #7
    Ubi-Lucipus's Avatar Community Manager
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    Yup, moved to General Discussion

    Also please adhere to the Feedback Process for your ideas to be read and forwarded.

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  8. #8
    Personally, I wish that using proper camo patterns would give the player a small advantage. Nothing game breaking, but maybe an additional 5%-10% detection range, but is only applied while you are stationary.
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  9. #9
    shobhit7777777's Avatar Senior Member
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    Originally Posted by PaganIVD Go to original post
    To add to it to you can go full SF and wear local garb that you wouldn’t be detected as quickly in with the catch being not wearing a chest rig you will carry much less ammunition so it’s a take the good with the bad. So you would have to carry a local weapon such as an AK that wouldn’t look as suspicious
    I would kill for such depth in the next game. In any game for that matter.

    GRW felt half baked to me because of the complete ignorance of what your operator carried and wore. It undercut the premise of the game and the fantasy.
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  10. #10
    GiveMeTactical's Avatar Banned
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    I am still wondering if the devs didn 't smuggle some of those coca leafs and mix them up with their morning coffee, hence, the extreme blurry vision
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