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  1. #1
    DeMizeFPS's Avatar Senior Member
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    Here are the Striker's changes and other changes that are coming with update 1.8.3

    This was taken from today's state of the game.

    Showstopper bugs are fixed.

    You will not able to drop support station and blow it up to get instant heal. They are removing that ability to get an instant heal.

    Update will drop next thursday Aug 23.

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  2. #2
    agentCoats's Avatar Senior Member
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    Originally Posted by Demiz3r Go to original post
    This was taken from today's state of the game. Showstopper bugs are fixed. You will not able to drop support station and blow it up to get instant heal. They are removing that ability. Update will drop next thursday Aug 23.


    Thx for sharing.

    I guess the rage will be starting soon. Good thing its been done now and not on release.....lel.
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  3. #3
    Originally Posted by Demiz3r Go to original post
    This was taken from today's state of the game.

    Showstopper bugs are fixed.

    You will not able to drop support station and blow it up to get instant heal. They are removing that ability to get an instant heal.

    Update will drop next thursday Aug 23.


    The heal burst will be based on skillpower or time it is out I think maybe.
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  4. #4
    DeMizeFPS's Avatar Senior Member
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    The good thing about this change is that they are testing the separation of balancing PVE and PVP.
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  5. #5
    moesuvious's Avatar Senior Member
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    Originally Posted by Demiz3r Go to original post
    The good thing about this change is that they are testing the separation of balancing PVE and PVP.
    How do mean? I know what you are saying but they have done that in the past, multiple sets have separate PVE/PVP modifiers already so i guess my question is why is it a good thing this time, i dont disagree its not a good thing but i just dont see it being much different than say TA or Sentry where the bonuses just dont apply to PVP.
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  6. #6
    Im pretty happy with this, would like to have seen shotguns removed from striker to stop cronus users. Very very happy with the healing station, it was always a dumb idea for it to give a heal after destroying it. Back to days of having some skill power and skill haste for your first aid skill, they were good times.
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  7. #7
    DeMizeFPS's Avatar Senior Member
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    Originally Posted by moesuvious Go to original post
    How do mean? I know what you are saying but they have done that in the past, multiple sets have separate PVE/PVP modifiers already so i guess my question is why is it a good thing this time, i dont disagree its not a good thing but i just dont see it being much different than say TA or Sentry where the bonuses just dont apply to PVP.
    Yea, you are right. I feel this change is more substantial in regards to exclusivity. Terry specifically said this is a good opportunity to test how the community responds to these PVP exclusive changes. I think they will decided if they want to separate pve/pvp in the divison 2 based off the results of this change.
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  8. #8
    moesuvious's Avatar Senior Member
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    Originally Posted by Garyfairbrass Go to original post
    Im pretty happy with this, would like to have seen shotguns removed from striker to stop cronus users. Very very happy with the healing station, it was always a dumb idea for it to give a heal after destroying it. Back to days of having some skill power and skill haste for your first aid skill, they were good times.
    yep, and while ill admit i used it religiously(when it would actually drop from my hand and not leave me running around with a heal station in my hand looking like an idiot) but ive always said it was a dumb game mechanic. Good riddance!! Now all i have to do is find the strength to actually log in again which i havnt had in weeks.
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  9. #9
    DeMizeFPS's Avatar Senior Member
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    Originally Posted by Garyfairbrass Go to original post
    Im pretty happy with this, would like to have seen shotguns removed from striker to stop cronus users. Very very happy with the healing station, it was always a dumb idea for it to give a heal after destroying it. Back to days of having some skill power and skill haste for your first aid skill, they were good times.
    I'm not sure how i feel about support station change. Yea, it's a good change. Although the problem is that it was more reliable to drop/pop support station to get instant heal than using the First Aid. First Aid has a lot of bugs tied to it. There is always a delay or 50% chance of glitching out/disappearing.
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  10. #10
    moesuvious's Avatar Senior Member
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    Originally Posted by Demiz3r Go to original post
    I'm not sure how i feel about support station change. Yea, it's a good change. Although the problem is that it was more reliable to drop/pop support station to get instant heal than using the First Aid. First Aid has a lot of bugs tied to it. There is always a delay or 50% chance of glitching out/disappearing.
    Very true. Now it will back to screaming, "WHERES MY F'ING MEDKIT" as you fast travel back to the safehouse.
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