One of the things I'm hoping Ubi are working on for Wildlands 2 is bringing back finer control over the rest of the squad for those who want it. I appreciate the simplicity of the squad commands in Wildlands but overall I think we all agree that the squad behavior and enemy reactions to your squad feel like a bit of an afterthought compared to the co-op gameplay.
Anyway, I work in user interface design so I like coming up with control schemes. In the diagram below, the command controls are brought up by holding LB (I'm using Xbox as an example).
You have basic commands assigned to the face buttons, and can press RB to cycle through more categories of advanced orders. ROE are cycled through with the right trigger. For simplicity, you might want just two ROE to toggle between - quiet and loud.
If you change the ROE, then the basic commands change to suit. Also, you'd have contextual basic commands depending on what you're looking at. A vehicle, a door, an enemy.
You'll notice that all the basic stuff can be done without taking your thumb of the movement stick (left stick), so you can be running to cover, advancing or retreating while issuing commands, without breaking your stride. This is really important. The only time you need to take your thumb off the movement stick is if you want to choose individual ghosts (or a pair of ghosts) to issue specific commands to.
By default all ghosts are selected, and you use the d-pad to select individuals if you so wish.
I think this makes it much easier to issue basic commands. Command wheels are good, but you have to be quite accurate with the selection stick to choose the desired commands, especially in Wildlands when all squad commands are in a 90 degree range.
By assigning orders to digital buttons, there is much less chance of choosing the wrong one, and it's much much quicker to whack out an order real quick. Just hold the left bumper and press the appropriate face button to issue a command, or pull the trigger to change ROE.
You would think that would be the logical step but you would be oh so wrong... prepare for the worst and hope for the best is my motto when it comes to UBI, their sales methods and fixing flaws in the games, bugs or glitches.Originally Posted by Paladinrja Go to original post
But I do love the feedback they have received and if they would only fix 20% of what it has been given to them (sans the BS cosmetic and asthetic crap that does not help gameplay mechanics), this could be a step or 2 any other shooter out there but they are more content with not rocking the boat and cut a bigger slice of pie from CoD and GTA and now HALO and whatever other Sci_Fi shooter game out there.
Honestly, they just gotta cut down on the "realism" nonsense and concentrate on tightening up around what works. The milsim crowd dunno what they're doing and only want, what they want. Where does that end, let's have slips, trips and falls, why not pinch points while we're at it.. I mean "It's ridiculous".Originally Posted by GiveMeTactical Go to original post![]()
I like the idea of a mission generators and even possibly an editor for mods. Milsim just becomes 'a hell of balancing never ending'.
Halo is great. 343i are on the right track with H4 & 5. Great MP and the story has much of the George Lucas dna in it that it feels good. I'm not gonna lie, I like what these guys have done with GRW. It just needs to focus on fun, engaging content and tighten up what's there and when GRW2 actually is a discussion, they'll bag another 10 million+ subscribers. As it stands now, a GRW2 discussion is utterly redundant.
The devs are on the right track with cross clancy content. There's obvious interest in it because interest in the game spikes when they do it. Just think a little deeper about how that all fits. People love it when things fit. -- like a new Splinter Cell is coming? As soon as they know what the shape of that will be, then platforms like GRW, are perfect to bridge with and generate that mind share.
Purists just have to try and understand that they gotta stop looking back and expect to move forward because TC verse was always working to a big picture alt. Verse and if not for technology limits of the past. It would have been happening from day one.
A lot of people really love GRW, but are also really focused on it's short comings. That's a beast that needs to be killed first, before even considering GRW2.
GRW is one of Ubi's best-selling games; of course a sequel will be in the works. It's probably a couple of years into development, so I don't see a problem with feeding in ideas and feedback to be considered for GRW2 now.Originally Posted by Paladinrja Go to original post
I’m with Paladinrja here, I personally think it’s too early to be thinking about a GRW2 and tbh if we are and say they release a sequel in the next 2 years I for sure won’t be buying it until at least after a year of its arrival.
Why? Because it will prove that Ubi are not looking to make a solid title that has longevity but instead drip feed what we want over various incarnations of the same game. Hell how many AC do they release almost seems like one a year and in doing that game are always shallow. I think they need to improve this game right here and right now and maybe look at GTAV as an example.
GTAV was PSN top selling title last 2 months in a row (google it) and guess what? It’s almost 5 years old ffs! That’s how you make a game last and be relivant after so long and with RDR2 coming out soon it won’t be until at least another 2 years before a GTA title is released so effectively that game is going to span a 7year cycle minimum and has witnesses the cross over from old gen to current gen, that my friends is very impressive.
Ubi need to make this game span 4-5 years before thinking about a sequel IMO and add the content “us” the community are asking for so that we can take to them seriously and have faith in the Ghost Recon brand for the future when inevitably another title does drop.
I see no problem with offering up your ideas for the next iteration. It's obvious that many of the popular ideas will never make it into GRW so why not suggest them for the next. I was actually surprised to see AI customization and the new features they implemented in Ghost Mode (although those need to be ported over to the main game as options IMO). It's obvious to me that this some of this feedback is striking a chord with Ubi. .....and that's what counts, right?Originally Posted by P0B2009 Go to original post
However it's designed, I do think the team AI command structure needs an option for more depth.
If that's the case and they are indeed working on a 2 then with all the quality problems in this game, there are going to be a lot of seriously pissed off dudes. This is exactly the kinda scenario most gamers are pissed off about in general.Originally Posted by P0B2009 Go to original post
Sure, there's nothing wrong with feeding ideas about a next incarnation, at all. It's just that it's highly premature and almost redundant to do so at this point.
There's a saying here: If you enjoy getting shafted, there's always plenty of pr!cks for you to receive..