This might be the update that finally gets me to uninstall this game and move on. I’m for the most part a f2p player and have been on daily for almost a year now. I work my *** off to get to the point I am today and this update is just like a giant middle finger to all the work I’ve done. My deck feels useless now.
Guys, relax...
The card balancing affects everyone.
If your main cards were affected, its time to shuffle up the deck and re-deal.
By now you should be advancing cards in all themes, not only focus on one or two themes which you use in your deck all the time.
I am very peeved because my hard work has also been "balanced".
The truth is that those cards gave you an unfair advantage in game play; now that you are in a state where your cards will bring you to the level you should be at.
we all hate to be ranked lower, but, accept it, move on and most importantly of all...
ENJOY the game. It's a very fun game that gets the pulse running during a PVP match.
That Legendary cards are not overpowered is good for the game. Rarer cards should support different strategies with unique abilities. They shouldn't just be more powerful.
Buffing all epic and legendary cards means the game is even less about skill and more about how much you have spent on the game.
It's disappointing that anyone supports this.
Totally agree with jshepherd21. Pretty frustrating to have spent over a year requesting/ upgrading common cards and now most of them are useless.
Additionally, Mystic was already overpowered and now they make it more powerful? F'n insane!
They'll be losing a TON of players now - and most of us won't bother coming back when they inevitably realize they messed up royally with this update.
They needed to make legendary and epic cards more powerful. I just think they went Wayyyyyy overboard. Why not start with a 29% boost to legendary and a 24% boost to epic a 3% boost to rares and leave the commons ALONE! Also the ones that are already OP like Zen Cartman, Mecha Timmy, Many Moons, Hookhand Clyde shouldn't be getting such a big boost.
That's the problem that I have with these changes. It's just a blanket increase to every card's attack, health, and ability, while ignoring problems like charge rate and AOE.Originally Posted by garrettlstewart Go to original post
Zen and Marcus both charge way too quickly, but hey give Zen and Marcus a health boost. Zen already has too many hp. Marcus will do even more damage with his ability which charges before he is even in range of mind control. I've lost tons of matches where no other card of the opponents hits me, but they spam Marcus / and or Marine Craig and win.
Rogue token and AQR can each clear out any push. AQR has too high of a rate of poison burn and Token has way too big of an AOE, so great idea. Buff them. Make Token's ability damage even higher!
These are a few examples of how completely out of touch the devs are. I spend nothing on the game, so despite being a high level player, I have very low level legendaries. My cards will be completely outclassed by level 4 legendaries and I'll quit in frustration. But hey, people like me don't make money for you, and now I never will.