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  1. #11
    Charmzzz's Avatar Senior Member
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    Originally Posted by chobbsy99 Go to original post
    To be honest, this seems like it's missing the point slightly. Parrying lights on console is totally possible with lots of practice. The issue is that a large amount of the player-base do not have the opportunity to practice. I struggle with parrying lights on Xbox. Being told to 'git gud' isn't that helpful; I'm sure I could if I had enough time, but I only really play to relax in the evenings with some friends.

    I think there is a risk that the game is only balanced for the top 1% of players. Making light attacks wickedly fast (especially on console) just makes the game unenjoyable for casual players. Anyone and their mum can spam light attacks with Orochi and Peacekeeper. Only really good players can consistently parry them.
    And that's how a Fighting Game should be, dont you think? Only the best players will be able to pull the hardest moves. You dont have to parry Lights to win a fight btw.
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  2. #12
    Originally Posted by Charmzzz Go to original post
    And that's how a Fighting Game should be, dont you think? Only the best players will be able to pull the hardest moves. You dont have to parry Lights to win a fight btw.
    This is true. But it risks turning away new players. For Honour needs new blood or it will die. This is why there's been such encouragement from Ubisoft to play it; as of the 16th, it's totally free on Xbox Live Gold. Kinda irritating when I paid £35 for it.

    If light attacks remain ridiculously fast, top players will have a better experience. New players will suffer. If new players are turned away, the game will die.

    I would argue that there should be a small slowing of light attacks. Top players may complain, but this will encourage new players and grow the community. Top players can still pull off the best moves anyway, it's not like noobs are suddenly going to be able to compete with the one percenters.
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  3. #13
    Charmzzz could you keep it shut about console and PC being "equal" because it's just not true. Stop with that 16 ms nonsense. The experience of the majority of players is more important that your so called "math"

    chobbsy99: "Anyone and their mum can spam light attacks with Orochi and Peacekeeper."
    Charmzzz: "And that's how a Fighting Game should be, dont you think?"
    Need I say more?

    The "argument" that light parries or blocks are supposed to be based on prediction rather than reaction is such nonsense. And if that was the intention, then I'd actually have to express deep fear about the mental health of Ubisoft's balancing team. It turns For Honor into game of ACTUAL rock/paper/scissors and we all know how much skill that game involves...
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  4. #14
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by Camemberto Go to original post
    Charmzzz could you keep it shut about console and PC being "equal" because it's just not true. Stop with that 16 ms nonsense. The experience of the majority of players is more important that your so called "math"

    chobbsy99: "Anyone and their mum can spam light attacks with Orochi and Peacekeeper."
    Charmzzz: "And that's how a Fighting Game should be, dont you think?"
    Need I say more?

    The "argument" that light parries or blocks are supposed to be based on prediction rather than reaction is such nonsense. And if that was the intention, then I'd actually have to express deep fear about the mental health of Ubisoft's balancing team. It turns For Honor into game of ACTUAL rock/paper/scissors and we all know how much skill that game involves...
    exactly, I was about to say the same.
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  5. #15
    Originally Posted by DrinkinMehStella Go to original post
    exactly, I was about to say the same.
    charmzzz Been a pk Main until it was balanced then he switch to berserker so ofc he going to defend lightspamming but i fighting game with unreactable attacks is nor healthy as we could see when pk was banned from console tournaments before.
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  6. #16
    The_B0G_'s Avatar Senior Member
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    The whole 16ms only applies to the frame rate difference, 30/60, tv type (some TVs don't have a game mode and have a lot of delay), HDMI cable quality also plays a role, and last but not least the wireless controllers, with controller vs mouse and keyboard you barely have to move to use a heavy or light attack, its a mm or less compression on the mouse which is basically instant rather than using a trigger to initiate the parry.

    So a small amount of delay on so many things equals a noticeable difference.

    Every single personthat played both says it's quite a bit easier to defend on PC, this isn't some made up excuse, I know one of those people very well and played with her for 6 months on For Honor, she moved to PC because she was successfully streaming the game with 1000 followers and wanted to get bigger, she comes back to play the odd time on console, and always points out how much easier it is to defend on PC.

    I'm no scientist, but I imagine theory doesn't trump the experiences of people who play the game every day. Even going solely by people who complain about light spam on the forums, nearly every one is a console player, because it's less of an issue on PC.
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  7. #17
    Charmzzz's Avatar Senior Member
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    Alright, Haters gonna hate I guess.

    Slow down Light Attacks to what? 600ms? Have fun never landing a damn hit except you use an unblockable.

    @Camemberto: Nice quoting in a wrong relation, gonna report you for that. My "so called math" is the truth Bro, but you can keep ignoring it if you like. You seem to be a guy believing earth is flat and god is real, so I don't give anything about your opinion.

    Afaik the Dev's stated in a Den that 400ms Light's are not supposed to be parryable on reaction but predtiction. But you won't believe it anyway, even if I show you the proof. Proof being, e.g., the current Bug on static Guard Heroes being able to switch their guard without 100ms delay. Just look up Knight_Raime's Thread and get the confirmation about what I said.

    @DrinkinMehStella: Whatever Dude, we will keep fighting I guess.

    @David_gorda: Yeah, was a PK Main and just played her the last Days. She is so bad, she doesn't stand any chance against: Warden, Kensei, Highlander, Zerker, Valk, Conq, Orochi, Shaman. All of them have better Kits, so what to pick in Dominion? Raider and Lawbringer are left, but they are lame imo. I don't want to be food all day in Dom so I pick something good. Where is the problem? What do you play?

    And PK is not the real Lightspammer anymore. Orochi is. Zerker is not cause he has to feint in between all the time, easy GB time. I don't defend anything particular, I just say that if you slow down Light's - everything will be blocked or parried except unblockable Melee / Bashes. I guess you all play a Character that can do that, right?
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  8. #18
    Vakris_One's Avatar Senior Member
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    The devs can do a simple patch that would end all the bickering over console 30 FPS vs PC 60 FPS. Add an additional 33ms lag compensation just for consoles since unlike a capable PC they cannot go above 30 FPS.

    33ms is roughly the difference in miliseconds in the frame refresh rates between 30 and 60 FPS - not including any other sources of input lag such as wireless Internet, wireless controller, non-optimal TV/monitor refresh rate. This would finally let us move past the platform FPS debate.
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  9. #19
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Charmzzz Go to original post
    Alright, Haters gonna hate I guess.

    Slow down Light Attacks to what? 600ms? Have fun never landing a damn hit except you use an unblockable.

    @Camemberto: Nice quoting in a wrong relation, gonna report you for that. My "so called math" is the truth Bro, but you can keep ignoring it if you like. You seem to be a guy believing earth is flat and god is real, so I don't give anything about your opinion.

    Afaik the Dev's stated in a Den that 400ms Light's are not supposed to be parryable on reaction but predtiction. But you won't believe it anyway, even if I show you the proof. Proof being, e.g., the current Bug on static Guard Heroes being able to switch their guard without 100ms delay. Just look up Knight_Raime's Thread and get the confirmation about what I said.

    @DrinkinMehStella: Whatever Dude, we will keep fighting I guess.

    @David_gorda: Yeah, was a PK Main and just played her the last Days. She is so bad, she doesn't stand any chance against: Warden, Kensei, Highlander, Zerker, Valk, Conq, Orochi, Shaman. All of them have better Kits, so what to pick in Dominion? Raider and Lawbringer are left, but they are lame imo. I don't want to be food all day in Dom so I pick something good. Where is the problem? What do you play?

    And PK is not the real Lightspammer anymore. Orochi is. Zerker is not cause he has to feint in between all the time, easy GB time. I don't defend anything particular, I just say that if you slow down Light's - everything will be blocked or parried except unblockable Melee / Bashes. I guess you all play a Character that can do that, right?
    It's not such an issue on PC, you have a hard time parrying lights, it's hard to just block lights on console( I'm speaking of 400 ms lights and light chains), parrying a 400 ms light is always luck and guess work on console, unless you're being very predictable, then it's just guess work.

    I agree that we need fast attacks, but almost every rework receiving 400ms light combos, is not good for the game, especially when it can be looped indefinitely. It takes no skill to grab an Orochi and light spam and dash attack, at least with Warden and Kensei you can react and fight back. I just think there are better ways to rework characters than making them light spam oriented.
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  10. #20
    Charmzzz's Avatar Senior Member
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    Vakris: The difference is 16ms.

    (1/60fps)*1000=16.67 ms
    (1/30fps)*1000=33.33 ms

    So every 16ms a frame is drawn @60 FPS and every 33ms a frame is drawn @30 FPS.
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