I small amount would help everyone, no matter what your setup.Originally Posted by Arekonator Go to original post
clearly you couldn't tell my post was for a laugh I was just taking the P!ss in London we call it banter mate. and what do you mean by experience? what I meant was on console you have to purposely start the parry earlier in their attack to allow for that input delay same for GB. If I throw out an attack the animation on my screen will be delayed on the enemies screen by more than 16ms we have to constantly time our attacks earlier than on PC hence why lights see too quick to parry and sometimes block. i'm not disputing FPS check back I never said it's to do with FPS and im not saying the maths is wrong but if 16-20ms is what console players are feeling then im telling you it feels like 100ms and on paper that seems negligible but in reality it feel like a big deal and is clearly a problem, it doesn't matter what the numbers are it could be 16ms difference but if its causing problems for users then it doesn't matter about the numbers. If we had no numbers, no analytics, and no wiki or google and only had statistics then we would just have to agree that console is easier to react to Than PC because of a majority of peoples experience.Originally Posted by Charmzzz Go to original post
Balancing consoles seperately isn't viable, both financially and from a workload perspective. That would mean all of their work that goes into patches and balancing updates would double. They would essentially be responsible for supporting 2 different versions of the same game, each version requiring it's own set of bug fixes and seperate balancing updates all the while the dev team size stays the same. If you're expecting Ubisoft to even consider that as an option then I'm afraid you're living in a dream land.
The best that console players can expect is a lag comp or other such optimisation related solution designed to alleviate the FPS limitation.
Originally Posted by Charmzzz Go to original post
Well, there was the post when you bothered to search 5 different peoples FHTracker accounts to see what main they played so you could somehow base it as an argument and tried to shame them for it, pretty toxic. There’s also the fact that a lot of threads you end up in turn into a flame war and arguments, must be a coincidence though right? There’s also the fact that you can’t help but bring it up to me in nearly all off your replies to me that you’ve put me on ignore before to try and provoke a reaction, that’s fairly toxic. Don’t forget how most people on this thread seem to agree you aren’t really a pleasant person due to your tone and “I’m-holier-than-thou” attitude. If heaps of people say you’re toxic, that probably makes you toxic.
I dont agree with the point charmz made ever extra frame is a gift on a game like this and from playing on all platforms you can see feel the difference (even using the calculator it basically gives you double the visual cues) but I wouldn't call him toxic he's just stubborn the fh tracker comments tho depends if it was before and after it was put against the rules
Well regardless of PC or Console, 60 fps or 30 fps, the fact that light attacks are supposed to be predicted is the dumbest decision Ubisoft could have ever come up with.
When was the last time you won a game of rock-paper-scissors out of pure skill? It's the same thing as rolling a die, only it gives the illusion of choice, because you can control your own pick. It's Cups and balls essentially. This is what this game is turning into. Cups and balls.
Is that desiderable Ubisoft?
Is that what you call skill-based gameplay?
What role does skill play in a game of bingo?
How come Ubisoft never responds to topics like these?
Have a read here: http://shoryuken.com/2015/05/21/huma...t-always-easy/
and here: http://ki.infil.net/reaction.html
Street Fighter and Killer Instinct both have unreactable Moves as well, this enables for mindgames and attacking being better than defending. Both are very good reads concerning fighting games and reaction times.
Quite interesting indeed. I have never played either of the two games, have you?Originally Posted by Charmzzz Go to original post
How strong are these "neutrals"?
What is a linker?
Are there also 3 block directions or are there 2?
How big is the difference in damage between fast and slow attacks? In other words, how long is the "time to kill" only using fast, unreactable attacks as compared to slower, more reactable ones, assuming none of them are blocked?
Do different attack directions branch into different combos or is attack direction just as arbitrary and in For Honor?