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  1. #21

    [For Honor]

    I'm also new to the forum and I've also observed for a very long time. I always had an idea for the game but never thought anyone would like it, but i figured I'd give it a shot. Revenge has always been a topic of discussion and it should be as 4v4 shouldn't just be revenge builds so they can block 4 hits and pop it for an extra 120 health and INSANE damage. I think a good direction in my opinion would be 2 different ideas.

    1. Revenge should only be activated when the team is breaking. Maximum 1 maybe 2 times, for a last stand type of ordeal. That's the way I always thought it was intended to be.

    2. At the start of a match, each player starts with "x" number of times they can pop revenge. After "x" amount of times revenge has been used. It can no longer be used for the rest of the match. This would reduce the amount of times it's popped in a normal match now and promote using it sparingly.

    These are my thoughts and I understand if no one agrees with them but I'm hoping maybe the devs will listen one day when topics like this always appear and will always appear.

    P.S. I am all for quicker respawn time as well. 12 to 15s seems like an eternity and if many team mates die this 12 to 15s timeframe can turn the tide of battle fairly quickly.
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  2. #22
    Originally Posted by ChampionRuby50g Go to original post
    Camberto, I like your suggestion off FF dealing stamina damage to the person who hit their ally, but I think the numbers are over the top. Sounds like one hit would put you OOS regardless and that’s a bit much. I’ve never supported an increase in FF damage dealt to friendlys. It could be abused by toxic players too easily, killing teammates would happen far more often, and mistakes do happen after all.

    I assume the no execution would work similar to the honorable bonus people get, like honorable 2v1 etc. I suggested a little while ago that players who get killed by a gank get a renown boost of 10 points for their effort in fighting off a 2v1, 3v1 and 4v1. It would slow down the feat advantage deathballs get, and incentives the player to fight harder.
    Originally Posted by Camemberto Go to original post
    Well the numbers could obviously be adjusted, but I think this is the best way to address this issue. I feel like having a bigger stamina punishment on heavies is alright, because you can quite easily faint them, if you notice an ally would take it. And being OOS while in a gank squad isn't really that bad, as you can just wait it out without pressure. FF should definitely be in the game at least at 50%, since the lack thereof is IMO the biggest problem.
    I think the ally attack should bounce off of the team member, like it hit a wall, while dealing full damage to them. That way you have to really space out your attacks or risk killing a teammate for nothing.

    Omg dominion could be so much better if the devs just ****ing cared a little bit to try something. Revenge could be completely removed.
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  3. #23
    Any devs there? I think we almost all agree we like this idea.
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  4. #24
    Originally Posted by FireGriff0n Go to original post
    1. Revenge should only be activated when the team is breaking. Maximum 1 maybe 2 times, for a last stand type of ordeal. That's the way I always thought it was intended to be.
    I can see this being pretty awesome. I love the idea of a heroic last stand. However, it could be frustrating if it’s a close match; it would almost be an advantage to break slightly earlier than the other team.

    It would have to be balanced very carefully.
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  5. #25
    Zhantay's Avatar Senior Member
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    Sep 2015
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    The game can tell when you are doing a 1v1 and give you the title Honorable that gives you a bit of renown to your score in 4v4. Also does it when you save a teammate with Savior and survive a gank with Survivor, and when you gank someone you get dishonorable and receivenegative renown.

    I'm pretty sure the game knows when you are getting ganked or not.
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