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  1. #1

    A new idea for a future Far Cry game.

    I have an idea that is running around in my mind that is growing the more I think of it and would like to share my thoughts with everyone here on this forum. I hope my ideas or some of it will be of value to the creators of the Far Cry series.
    I’m not sure where to start or how to pitch the layout of my idea but am thinking to start with the character because the player is the one who brings the character to life in game.

    The Character:
    The idea that I have would be a 2 part game that involve the life of the main character played by the player. The reason why I said a “2 part game” is that the first part of the game will have a twist in the end and that the story will conclude in the second game of the series.
    Like in Far Cry 5 the player can have the option to customize his/her character which they will play as. The player should also have the option to change the clothing and hairstyle of their character as well as add or remove tattoos and scars.
    The background of the character that I was thinking of would be that character is a mid-ranked soldier with lots of experience weaponry, explosives, survival and knows what to do to get the job done. This character is from the first colony that will be mention below

    Maps and Colonies:
    The time for the story to take place must be in the near future years after an event that took place. There should be two colonies and a high fortified barrier, wall or force field between. There must be two maps, one for each colony and the size of the maps that I was thinking of must be on a very large scale. The reason for larger maps is that there can be larger outposts that have more resistance and more supplies to siege, a denser forest in the one map with lakes and rivers and of cause the wild animals and loyal companion to help the player out.
    Both colonies have their own rules and opinions and doesn’t see eye to eye. On the one side the one colony stands for power, discipline and strength. They also want to expand their colony to grow and to welcome more residents as long as they follow strict rules.
    The other colony also tries to build up their homes and to make their colony stronger but they don’t have much resources or equipment for the job but have used what they salvaged. This colony can stand their ground when threatened and isn’t afraid to fight back. Mostly they are a kind and peaceful community.

    The Story:
    This is the idea for a story that I have up to now.
    For the opening sequence the character with a few high ranked officers is on their way to an outpost just outside the wall. While in root, one of the high ranked officer debrief the soldier (the character the player will play as) about a former soldier that went rough recently and have been found guilty for treason. Several soldiers from the colony have captured the rough soldier with his crew moments before the arrival of the high ranked officers and the playable soldier. Some words are exchanged between the officers and the rough soldier. The rough soldier and his crew are sentence to death just after the rough soldier mention something about a cover up and that there are members from the council and board are involve.
    After the execution the players character didn’t understands what the rough soldier meant then one of the officers assure the soldier that the rough soldier was only trying to saves his own hide. The outpost is then taken over and this is where the story continues for the soldier. The soldier will receives orders and missions to explorer, capture or destroy and also rescue fellow soldiers and loads of other side missions as well as sabotage radio towers to weaken the enemy and making them angry.
    After the first few missions the soldier is captured by the enemy and also discover out who their leaders are. While in captive the soldier is tortured by one of the enemy’s security officer and at the same time receives a little bit of info from the main villain about the recently deceased rough soldier.

    Puzzle pieces (Spoiler Alert):
    Throughout the game from the beginning the player will receive bits and pieces of info from other characters as well as log books and perhaps audio tapes that can be collected in the game. All these information will fit together near or at the end of the game which will give the soldier a different perspective but will also be too late to stop. There must be two endings of the game but the outcome will basically be the same. This is the only way for the story to continue in the sequel game.

    Back to the story:
    While the soldier is in prison he/she discovers a former soldier that went missing in action several years earlier and was presumed dead. The old soldier gave the player a clue at how to escape but the timing must be right or else he/she will be spotted and the alarm will go off then that escape mission will fail. The old soldier will take the player as far as he can then the player must do the escape alone.
    Another idea I have for this part of the game is that the old soldier will have some missions of his own and also share a hidden access point with the player. This will however not be the way to escape the prison but radar a several stealth missions to gadder items that will be needed for an escape. Items such as one weapon and C4 from the armoury, medical supplies from the med bay, keys and clothing from someone’s locker must be collected very quietly and undetected. Just after the last stealth mission the enemy notice something is wrong but can’t figure it out and decides to make some changes. Most of the prisoners are moved to a more secure facility and the player with a few prisoners that is left behind is moved to a different prison cell which makes escaping a bit harder. The old soldier is one of the prisoners the where relocated with many of the prisoners. With the player in his/her new cell the player must look around and explore the cell inside out. The character will construct his/her own escape mission with the items that has collected for example one guard will bring the prisoner his/her meal for the day then the player uses the weapon to take the guard out, use the key to unlock to door and drag the guards body inside the cell and change clothing (the guard doesn’t have any keys on him and his clothes will be bloody after the take down). The other guards will not notice the player escaping at first while waking past them. The player must make his/her way to weak wall or room where the C4 can be used to destroy the wall and for the player to make an escape.

    The old soldier:
    I also would like to add that later in the game the player will learn the location where the old soldier went to. The player will have to bust the old soldier out with as much of all the other prisoners and also liberate the facility from the enemy. The old soldier will return to the sequel and will have a key role to play.

    Back to the story:
    Once the player is out he/she must make a run for it because the alarm will go off and the enemy will be on the players trail. The player must clear the area then make it to the next location marked on the map. Here the player must change clothes again then hitch a ride back base.
    On the way back the player meets a new character to who will provide several missions for the player. This new character will need help later in game and by saving him/her; he/she will be in the players’ debt and will also be in the next game to repay the debt.
    Once back at the base the player can gear up and is then ready for the next mission.
    Later in the game a second high ranked officer can be added that will also provide missions for the player. There will come a few times when the two officers get into an argument and will give the player the option to choose between them. Also in one mission the player will have to liberate one large outpost of which one of the officers will move to and will provide missions from there.

    My thoughts:
    This is about as far as I could get for the story. There are loads of ideas, missions and side missions that can be added in the storyline.

    The ending:
    For the ending I was thinking of two possible stories. Both endings are different but at the same time the tragedy will be the same.
    For ending I was thinking of that the main villain will realize that he have one last stand at his fortress and decide to makes a call and then he surrender. There is no need for any more violence and bloodshed. All he asks is that the player should come over and hear him out and that he will explain everything.
    Here is where the player has the option to choose whether or not to accept or reject the villains’ request. Well, this could be a trapped for the player so to pick the right option will be a tough decision.
    If the player decides to reject the request then he/she will have one final mission to liberate the fortress. All the villains will be tough to take down because they are high skilled soldiers. Once the fortress has been liberated the player will notify an officer that he/she has accomplished the mission. While waiting for the officer/s to arrive the player finds the main villains office where he/she discovered clues of how it all started. All the puzzle pieces that have been collected started to fall in place and everything started to make since. The player started to visualize all the pieces with all the characters voices throughout his/her missions in the game in his/her mind then a voice comes over the radio from the officer…
    Now, if the player decides to accept the request then he/she can go to the fortress. None of the enemy soldiers will engage the player in a gun fight. The main villain will welcome the player and ask the player to walk with him. The main villain knows he has been defeated and feels sad about it and also heartbroken of all his friends and family members that where killed on the battlefield. He explains to the player what his colony is trying to accomplish and that it’s an on-going struggle for several years. The same pieces of the puzzle fall into place the more the villain spoke. The villain also mentions a journal of names from the other colony that is corrupt and will do anything to silence those who stand in their way. As the villain left the room to fetch the journal and leaf the player in the room a voice comes over the radio from the officer…
    As you have notice, both endings ended the same, that’s because in a cut scene the officer on the radio is accusing the player of treason, conspiracy and many other accusations and is being sentence to death. At this point there is a loud noise of planes that is started to drop bombs on the fortress. After the bombing the ending scene must show the total destruction of the fortress with lots of bodies and some dead animals all over the site. The end…

    After credit ending:
    What I like about Marvel movies is that there is an extra scene after the credits of what to come in the next instalment. Well, this would be my version for a “after credit” scene. Remember the part that I mention about the main villain making a call after he realize that his fortress will be next?
    The call was made to a friend/brother or sister that is in command of their own colony similar to the one that were destroyed that is located further north east from the wall. Crew members from this colony went to investigate the wreckage for any survivors. Unfortunately there was only one survivor, the players’ character. The face and body has been damage from the bombing and will need some surgery. This way the player can give their character a new look in the sequel. Also a member of the crew found the book next to main villains’ body that will come in very handy in the sequel.

    Overall view:
    The story is basically of two colonies that clash a lot with one another for several years. The one colony wants to expand and grow under strict rules. Citizens outside this colony are welcomed to be part of this colony as long as they follow the rules and contribute to the colony. Not everyone is a bad guy in this colony. There are some bad corrupt high power members that give out orders without the leaders’ knowledge. After a task is completed then an order goes out to terminate those soldiers who carried out the task and by covering their tracks those soldiers are labelled as soldiers that went rough.
    The other colony is more of a peaceful colony. They would like both colonies to merge as one but isn’t very keen on the strict rules. With the lack of resources and supplies and not being able to merge with the other colony, they result to live from Mother Nature and ultimately steal from the other colony’s outpost in their territory. This colony isn’t afraid to stand their ground and will drive any outsiders out.

    My thanks to you as the reader:
    I just would like thank all that took the time to read my idea for a possible new Far Cry game of the series. I hope my idea will be useful in many ways I’ve just let my imagination run wild while typing and it was a total blast for me and I believe that this might also be for the person who red it. There is a lot of ideas, missions and storytelling that can be added that will make this journey an epic one.
    Thank you again
    Friendly regards
    Gerhard Young (South Africa)
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  2. #2
    The idea for a location that I had in mind would be at Scotland. From photos, movies and stories I found that Scotland have a beautiful landscape, scenery and big forest and I believe that my story will be an ideal match
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  3. #3
    My guess is South America (and Longinus will be back).
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  4. #4
    d.rich99, and again I have to agree with you! Ideal place for Hurks' cult! He was dreaming about it all Far Cry 5! The only cult that I'm not against to join!
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  5. #5
    I've always imagined a FC game set in a similar setting like Escape From New York + Escape From Los Angeles (staring Kurt Russel),like you play as someone who is sent in a abandoned region wich was turned into a huge prison.

    The region would consist of a city in the middle and all around it would consist of swamps,wastelands,man made villages,etc.

    As for the story and characters,you'll be sent by a government wich as the story progress you discover might be corrupt,you'll also meet different gangs that each have control over different parts of the region and you'll also meet the less hostile peoples living in the region who will help you.

    And all that with a John Carpenter-esque killer soundtrack playing in the background.
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  6. #6
    Yes......villages should be in Far Cry 6! Forests,rivers, lakes, meadows.....good, but villages will make the game richer. Immersive, cosy little villages. With destroyable houses to let people have more fun during battles. Far Cry is not about the city. But villages would be great! Imagine you are crossing mountain pass in the night.....and somewhere below immersive village opens to your eyes....
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