🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    All you are showing me is stuff before her rework which is meaningless.
    Share this post

  2. #12
    Originally Posted by Xondah Go to original post
    All you are showing me is stuff before her rework which is meaningless.
    Correct. Its meaningless right now to go into if shes bad or good. I dont think she's as bad as people say she is. She's defintly not the worst of the cast but yea, shes been knocked down and thats good.

    Granted, i dont know why we have these new reworks boosting htem up to the best but whatever.

    PK needed a nerf. End of story.

    I still have PK PTSD.
    Share this post

  3. #13
    Originally Posted by Sauronbaine Go to original post
    Correct. Its meaningless right now to go into if shes bad or good. I dont think she's as bad as people say she is. She's defintly not the worst of the cast but yea, shes been knocked down and thats good.

    Granted, i dont know why we have these new reworks boosting htem up to the best but whatever.

    PK needed a nerf. End of story.

    I still have PK PTSD.
    She lacks efficient mixup and her damage is insanely low.

    I do not speak as someone who has ever played the old Peacekeeper because I don't know what that is like.

    Your PK PTSD has nothing to do with the fact that her mixup is limited to a soft feint into GB or Top light which people begin to see.

    She can't even execute someone who is on their last bar.

    Balancing a class is one thing but being knocked down is not how we should view it. If that is the case then that shows your bias.

    PK definitely needs help, the only ones saying otherwise are those with trauma like yours from how she used to be.
    Share this post

  4. #14
    Zhantay's Avatar Senior Member
    Join Date
    Sep 2015
    Posts
    854
    She just feels bad to play. She doesn't do enough damage to kill anyone before the deathball rolls in, she's a support assassin who kidney stabs you when you aren't looking.

    And at this time there's always 1-2 Wardens on the enemy team who negate my bleed entirely so what do I do now, Run? His 10ft gap closer kills me.

    I don't main PK but when I have a knight/assassin order that's need to be done, I play her.
    Share this post

  5. #15
    As I said before. She could use a little tune up. I would like to see heavy attacks on GB((Doesn't apply the bleed from the light)) and maybe another combo or something.

    However, her damage does not need to be higher because of how fast she is.

    That being said, she is in no way NEEDING an IMMEDIATE look at.

    Most of the other cast needs it more.

    Warlord, Raider, Shugoki, Lawbringer to name a few. And thats just the regular cast. Nubushi could use one too((A proper one))

    Then you have the DLC characters that have needed it more than she did.
    Share this post

  6. #16
    Originally Posted by MarshalMoriarty Go to original post
    The real problem is that the rework completely failed in its stated aims. To make her less cancerous in how dhe plays whilst also making her more a fleshed out and interesting character to play. That would have been great, but instead they just hacked her damage numbers down, gave stacked bleeds, no new moves to speak of and called it a day.

    It didn't satisfy anyone. PK players feel like they were run over by a train and everyone else still finds her playstyle irritating as hell to fight.
    Thank you because you actually see this in an unbiased light.

    Most people just say "blah blah old PK was broken therefore she is fine now haha you just want old PK back" when in reality what we wanted was a rework.

    Not a bunch of nerfs and a piss poor mixup game.
     2 people found this helpful
    Share this post

  7. #17
    dinosaurlicker's Avatar Banned
    Join Date
    Dec 2017
    Posts
    279
    Speaking of the rework being ****, I thought about maybe making her bleed cause a damage debuff on enemies. This way her role as the “peacekeeper” would be solidified, bleed would be worthwhile rather than just slower damage, and it would also better enable her to play around the edges of a team fight and single out targets for assassination. Of course this would be OP without other changes, but maybe we should nerf her Zone and give her one more move
    Share this post

  8. #18
    The changes I'd make are as follows:

    1. Let her attack 300ms into her dodge like other heroes so we can actually delay it properly and react like all other heroes.

    2. Let her Dagger Cancel work in all three directions.

    3. Buff her heavy damage to 25 so she can execute opponents on their last bar.

    4. Make her bleed tick faster like all other bleeds.
     1 people found this helpful
    Share this post

  9. #19
    PK is fine.

    SHe is still fast asf and pretty unpredictable.

    It just takes more time to kill someone.
    Share this post

  10. #20
    Originally Posted by Illyrian_King Go to original post
    PK is fine.

    SHe is still fast and pretty unpredictable.

    It just takes more time to kill someone.
    This, no pk buff needed. Here my experience in ranked duel (diamond tier): she uses a lot of lights in different directions and the first strike of the air attack, with a lot of soft feints into bleed attack and gb. I often keep my guard to the right but her lights in toher directions are very fast and if used with the mecessary variantins and feints are very good. Bleed is ok as it accumulates with her max punish that is really big (gb a no-stamina enemy, make 2 bleeds, knock him down, hravy jump attack + bleed attack)
    Share this post