Originally Posted by PepsiBeastin Go to original postWhat's the problem with it? Specifically? All I'm hearing is that it's not realistic. 90% of the combat isn't realistic. If you're facing him and you know how to block you shouldn't be getting hit by this move. If you've got your back to him and you're running away and getting hit, then it's doing it's job. I don't see an issue.Originally Posted by voiddp Go to original post
Can't you read, why do we need yo repeat "what problems" with it? Its already there, go read again.
Its not about realistic, it's about speed and range, and ingame Hero group type.
You are clearly not reading because you are the only one talking about realism or not here, trying to invalidate opponents arguments or something like that lol?
As I main Warden, I agree.
I have two problems with his forward dash.
1. Range or timing are making impossible to run away from him. While I would agree that no one should run away to begin with, ganking in 4v4 makes me reconsider. I just was ganked and destroyed vs 3 Wardens while trying to learn Orochi. It was frustrating overall.
2. It looks clumsy. I will have whole another topic about Warden but to make it short now, he is NOT a master of a longsword. His moves are completely off, he looks like a drunk thug swinging barstool after a couple of strong drinks and rejection by beautiful blonde to visit a restroom together.
If you're talking about Vangaurds, you could level the same complaint at Kensei's dodge attack and the one where he leaps forward into a top heavy. Given what the move is designed to do, catch people who are running away from you, it's speed and tracking are necessary, otherwise it just wouldn't work and then it WOULD be an opener and nothing else. Slowing it down would make it useless for catching fleeing shinobi's and the like and if it's not useful it might as well be removed altogether. Sure it's annoying when you're running along and a Warden comes flying out of nowhere and lands a strike, but the same can be said of a lot of the other pouncing moves in the game, most of which are far more potent than this one.Originally Posted by voiddp Go to original post
Nope, I am talking about realism too.Originally Posted by voiddp Go to original post
Of course this game is far away from realism, but that doesn't mean we have to give all Heroes freakin jetpacks and in this case across-the-map animations. This is solid bullsh*t.
His forward dash would have made more sense if he simply stabbed with his sword, which is just historically accurate, instead of jumping head-over in it. Maybe some half-swording animations, people wanted so badly.Originally Posted by NHLGoldenKnight Go to original post
But of course with a bit less range and maybe also 50ms slower.
Like I said, he should've been given a sped up version of apollyon's half-swording charge, without unblockable.Originally Posted by MarshalMoriarty Go to original post
I see your point, but in a game where one of the characters eats you to get her health back it's pretty much open season on the solid ******** imo.Originally Posted by Illyrian_King Go to original post
The problem is that faster attacks were the THING assassins were made around, now that everyone's getting them, there's less keeping them unique. Why should a man/woman in full plate armor be able to fly 20 feet forwards in less than half a second?Originally Posted by DefiledDragon Go to original post