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  1. #1

    Slow down warden's new dash heavy a bit

    A move that was meant to catch people trying to roll away from shoulder bash is just being used as a better kensei top light, either slow down the animation or make it only launchable from shoulder bash. I mean cmon, how is this in any way acceptable? Also, it tracks from WAY too far away. Isn't this just shaman's jump heavy with a different animation? Not to mention THIS WAS THE PERFECT OPPORTUNITY TO GIVE WARDEN APOLLYON'S HALF-SWORDING CHARGE, sped up and without unblockable of course. In the last clip, the warden literally curves around the shugoki to hit me which is like completely fair.


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  2. #2
    I thought the idea of it was to catch cowards who run away from a fight?
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  3. #3
    Originally Posted by DefiledDragon Go to original post
    I thought the idea of it was to catch cowards who run away from a fight?
    Exactly, it shouldn't be an opener at all. The patch notes say it starts 300ms into his dash but I find that hard to believe.
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  4. #4
    It was bad idea.
    Warden is a basic knight vanguard and moves now faster than assasins and can hit from farther than the most ranged assassin available.

    There was concept that when you need to punish running away people you play as fast character, some assassin, and then you can run from slower characters, someone still can cach you with some running moves that have some more tracking than stance moves. It was balanced and logical.

    And then boom we get teleport with crazy traking from stance, for basic vanguard that should not be fastest guy. Just because.

    Wtf with such tracking moves like this and his SB. There are still characters here that rely on keeping some distance to fight. What they are supposed to do with more and more Heroes that can just always be at their faces all the time with new moves with crazy trakinh distanses.
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  5. #5
    Vakris_One's Avatar Senior Member
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    It's perfect for catching Shinobi's who run away, which is basically every Shinobi ever, so I would say it's doing its job perfectly. It's also very predictable because you know that if you have a Warden at a distance he will be throwing that move, which makes it parry bait and dodge attack bait.
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  6. #6
    Originally Posted by PepsiBeastin Go to original post
    Exactly, it shouldn't be an opener at all. The patch notes say it starts 300ms into his dash but I find that hard to believe.
    If you're fighting a Warden and you're not top guard, you're getting hit because his fastest strikes all come from the top, including his new dash heavy.
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  7. #7
    The question is why do you even give vanguard knight ability catch ranged assasin ninja when he runs away?
    Its just some unlogical peace of game disign.
    As far as I remember they didn't buff shinobi health pool and reflex guard stance along with adding this.
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  8. #8
    Originally Posted by voiddp Go to original post
    The question is why do you even give vanguard knight ability catch ranged assasin ninja when he runs away?
    Its just some unlogical peace of game disign.
    As far as I remember they didn't buff shinobi health pool and reflex guard stance along with adding this.
    Seriously? We have characters that can guard break you, or combo you from 20 feet away (Shinobi), characters who can wreck your health while replenishing theirs (Shaman, Shugoki) and you think having a guy run 10 feet to hit you with his sword is illogical? Ok.
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  9. #9
    Originally Posted by DefiledDragon Go to original post
    Seriously? We have characters that can guard break you, or combo you from 20 feet away (Shinobi), characters who can wreck your health while replenishing theirs (Shaman, Shugoki) and you think having a guy run 10 feet to hit you with his sword is illogical? Ok.
    It isn't running, he gets launched at you at like 40 mph. If an attack requires making you move faster than the fastest character's full sprinting speed with tracking to hit, then it shouldn't be in the game period.
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  10. #10
    2 of those characters you mentioned are fast assassins and that is in their kit, with speed and some things like less hp and reflex guard. To balance that kit.

    And on the other hand we have warden. Why?
    As example Kensei has Nature Wrath for that same thing, why is that so much more balanced? It has range but not so much, it is a lot slower. So sure this warden move is bad disign.
    Im not talking about realism, I am talking about consistency of game system.
    Basic "general" characters for starters should not be faster that assasins that are faster by game description of them
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