The new light/heavy mix you gave to centurion make it really annoing to face. His heavies are really fast and can be cancelled into a grab by just pressing the GB button.
On console this means a 50/50. I concentrate so much on blocking/dashing the fast-as-hell-heavyes that i can't evade the GB.
This is serious because this means GB+wall+unblocable garanted heavy+unevadable punch+ ground stab. This combo is so advantageous that a lot of cent players just search for the wall hit now.
This buff, allowed to have more mixes, led to just one, exploited, mix...
I have suggestions:
- sighly reduce heavy attacks speed,
- eliminate the possibility to cancel the heavy just by pressing the GB button. This does not mean that players cannot feint heavies but just that, as for most of the others heroes, in order to cancel the H to the GB you must press the cancel button. This will add the cost of the cancel to the mix, making it less exploitable and more easy to predict.
Thank you for your attention.
I understand where you come from, i main centruion. Personally he doesnt need a nerf. His heavies only do 25dmg im pretty, and besides the walls, this is all hes got. To take away the feint into gb would nearly take his game away. Centurion already has not much for a moveset and the legion kick is nearly useless against good players if they know how to dodge(which most players do) centurion needs more of a buff, or atleast more to his moveset to make the character more viable and not have to focus on gb to wall splat. The character although is currently in a good standing as of now. Tp get rid of the gb feint would put him in an awful spot.
His wall splat punish needs a nerf. Outside of that je could use a buff, but not vefore that wall splat nerf. 70-80% of my health gone with on wall splat punish is ridiculous. Especially when you get forced to fight him in hall ways and canyons. M A missed guard break defence means that much damage. No other character has near that punish without a chance of defence. Allow us to dodge or block the haymaker... Or dodge out of the way of the ground punish. I can roll on the ground to make him miss. The charged heavy + haymaker + leaping heavy might as well be death and if its more than 1v1 it is death.
The amount cent makes you not able to play, with how much stun time you stand there when he stabs you, when he winds up a haymaker... In a 1vx they are all swiping at you too and you still stand there dazed.
He needs a nerf to these stuns and uncounterables.
Probme is, with most heroes, there's a good chance you can easily come back after a combo. Centurion is simply bulls*hit. One mistake and you're pretty much f*cked. I'm not saying you can't counter him with slight experience/skill, but centurion's the only one who will just chain-combo you unless you make the perfect move at the perfect moment, given you haven't already lost all your stamina in his first round (while he still has half of it).
it's not supposed to do it, so yes.Originally Posted by Damocle Go to original post
What you say it's a fix, not a nerf.
It is supposed to do it though. They’re fast attacks at the cost of damage.
Centurion does not have a single 50/50 move in his kit, so I don’t understand what you mean
Hit combo does 60 damage which is only about half of the average health pool. This combo can also be interrupted by allies/enemies so it can only result in 25 damage for making a good read.
Centurion is not op. The only people whi complain about him are low-skill players (not a bad thing) but considering they are low-skill then literally everything better than Centurion should also be considered op. Which means every hero in the roster except for Shugoki, Nobushi, Aramusha, Warlord, and Raider