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  1. #1

    For Honor - Nobushi Buff

    In all honesty, Nobushi is a very great character. But I feel like she could be better because as much as she is good right now, she's not as good as she should be and it's absolutely horrid. Her lights are easily punished and parried which should not be the case with a naginata. A naginata is naturally a lightweight weapon made for slashing, grappling, thrusting, and blunt attacks but her attacks come out so slowly compared to an actual naginata. Now granted she is reeling back to attack with full force with her heavies and such but I'm going to suggest a slight rework.
    Nobushi is a hybrid character for the Samurai Faction. Her weapon of choice is the naginata, which is a Japanese polearm that consists of a very long handle with a blade attached to the end. Her special movement is Hidden Stance which is useful for dodging and punishing attacks. Her movement is very.. erratic when it comes to feinting into a guardbreak but other than that, her movement is very fluid like it should be. Her heavies are average speed for the weapon she wields and the way she uses it but her lights are the problem. They are easily telegraphed and parried which shouldn't be the case as she is merely poking the opponent. I recommend that her lights should come out as fast as a Valk's or Peacekeeper's ( Unless they have the same amount of time for their lights then just make it that fast ). Another recommendation I have is that give her a new chain. Heavy to light chain and heavy light light chain ( Second Light inflicts bleed but comes out relatively slower at about 450-500ms and can be parried ) as well as a heavy light heavy chain all of which can be parried. And I know they have nerfed her hidden stance recovery I believe but I feel like that shouldn't be the deal, it should be returned to the way it was.
    But other than those few changes, Nobushi could make it into an A-Tier character because right now, I see her as a low B-Tier Character or even high C-Tier character.
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  2. #2
    This just in, increasing the font size and bolding everything makes your arguments more credible!
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  3. #3
    ALL nobushi needs, is for her sidestep attack to actually ****ing work. like kensei or valk does. So she can actually dodge **** with it.
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  4. #4
    Oh she can dodge with her side attack. You have to dodge the main attack then immediately press your heavy attack button.
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  5. #5
    Zhantay's Avatar Senior Member
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    Yea after you succesffuly dodged an attack you have to press the light or heavy button immediately after. I can barely get this out consistently because the window is very small.
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  6. #6
    Just checked in training mode. Yes it dodges. But.
    I played with nobushi up to rank 9 currently and sometimes i randomly dodged something without thinking about how it works. So now i checked and trained it a bit on kensei-bot with heavies.. And well in current state its too risky.

    Both dodge attacks have very small window of activation that you can use for delay.
    And they cancel dodge i-frames without having i-frames in them.
    So if you press attack before attack hits, you will get hit before dodging.
    If you start dodge too early there wont be enough time to both dodge and activate move. And you will be either hit because you activate move, or you will throw usual attack if you wait for dodge.

    Also seem like timing is the same as parry basically but with dodge. So its actually not dodge attack but DEFLECT attack.
    And well deflects in current game is usually not worth to do as far as i know, parries are just safer.

    So really not sure why Nobu even have such "Deflect" thing when she is defensive hero and not anywhere near assassin. With 2 types of attacks we could sure use actual dodge attacks with some i-frames inside of the move, like all other heroes with dodge attacks.
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  7. #7
    But no - it's still a bit better than deflect. Just because It still works when you dodge to any side both into attack or along with attack. But timing is the same as for deflect. And attack only after attack was dodged, like you do with deflects...
    So we have something between dodge and deflect that works like deflect but can use any side.
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  8. #8
    I agree Cobra Strike need some tweaks. Some atacks speed changes will be nice too. I really would like to receive trade damage option (do not just count on the opponent's error).
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  9. #9
    her dodge attacks could get actuall dodge properties for a starter. also stamina consumtion and stamina regain stop from hidden stance are waaaay to harsch.

    zone attack damage needs to be increased to 25. her zone is already slower with 600MS than what the norm is so at least it should rewards more damage to compensate.

    also make her bleed stack on top of each other the same way pk now does.
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  10. #10
    Bleed actually stucks, up to 30 DMG.
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