🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    Hi guys !
    Happy To see my idea to put back the headbutt moove in a parry punish mechanic is liked.

    Btw i don't think it would push people To turtle.. the new Valk mix up is so intense that you cant just turtle with.. or it mean Valk dont fit with your gameplay and Cent is better lol

    And it would just allow Valk To have a better parry punish .. just the same as Warlord has right now.
    His shield bash stun and drain stam so as the parry drain stam too, this is a good chance to put other Guy oos, plus the light.

    But he didn't fall down as before (old valk max punish).
    Looks fair.

    And i believe a lot of players would je very happy To see the headbutt come-back. After all, this and shield tackle was her two signature moove with the sweep
     1 people found this helpful
    Share this post

  2. #22
    A possible fix for the sweep issue could be to make it an undodgeable attack if the opponent dodges left or right but can dodge back out of it. This would fix the dodge GB that I believe you were trying to fix with the increased speed of the sweep, the recovery time, and increased light attack speeds.
    Share this post

  3. #23
    Originally Posted by Tonka47 Go to original post
    A possible fix for the sweep issue could be to make it an undodgeable attack if the opponent dodges left or right but can dodge back out of it. This would fix the dodge GB that I believe you were trying to fix with the increased speed of the sweep, the recovery time, and increased light attack speeds.
    I don't like that change too much because it would be a very annonying movement and people will do it over and over, like warden shoulder bash pre-rework or Nobushi kicks in low tiers.

    Besides you can try to guard break a Warden or Nobushi if they fail these movements so why not Valkyrie too? I see it fairly if one of them fail.
    Share this post

  4. #24
    Originally Posted by Jmoyano92 Go to original post
    Valkirie suggestions to improve the gameplay with her:

    ·2nd Top Light:

    from 400ms to 500 ms pre-rework. She doesn't need that because players don't want spams fest, so all her light attacks are 500 ms now and light attacks can be delayed by a few milliseconds to increase the damage a bit (up to a maximum of 4 dmg) You can nerf a little bit the light attacks damage to do this. (something like 12 - 10 - 8 for example, and delayed light attacks can do 16 - 14 - 12 at maximum)

    You can delay each of them independently, for example, you can do a normal first light attack, a second delayed light attack and a normal finisher light attack. This change would be a great addition.

    ·Shoulder Pin:

    The animation is 100 ms slower but it's still as effective as it is now. Cool change to see the deflects much better.

    ·Automatic Headbutt Stun move in a parry punish:

    When you parry an enemy heavy attack ,Valkirye will do a headbutt instantly that knocks out the enemy. (similar to Raider or Lawbringer's stun but without the damage, or similar to Shugoki's heabutt but only on parries and without pushing you back) OR if you counter an enemy attack with your counter light attack you will do a stun headbutt. Choose one of the two options, because It is a good idea.

    ·Heavy side attacks:

    They are 100 ms more faster. Why? because It's a spear.They don't have to be so slow.

    ·Pouncing Thrust:

    The jump has like 4 meters range (character's body only) and that is a lot. But it has like 7 meters attack range counting the spear. Nobushi's spear is much larger and doesn't have this crazy range. So here will be a better use for this attack. Instead of "W+Dodge key (space by default) + Light attack", we will change Pouncing Thrust into "Run key (Shift by default)+Left Mouse buttom" so here we have a more appropriate use for this attack and now enemies can't escape from Valkyrie. Now we can do 2 differents attacks when we run: left mouse buttom (it can deal a bleed damage, like Nobushi left attack when she is running) and normal run attack (right mouse buttom) and If you don't like this suggestion at least nerf a little bit the range of this attack, because it has a lot, and people of course use it even if the enemy is at close range and it looks strange and weird for that reason.

    ·New movement: W+Dodge key (space by default) + Left mouse buttom

    If you change Pouncing Thrust you can add an appropriate attack here at close range (without jumps) because you would already be in short / medium range so you wouldn't need to jump forward like a frog. The animation can be a normal top light attack with the spear while the character takes a step forward. It would be something similar to Nobushi's Viper attack with the step forward.

    ·New movement or attack: W+Dodge key (space by default) + Right mouse buttom

    Valkyrie has a shield and maybe she could use it to do a movement that pushes the enemy forward with the shield: similar to Lawbringer push, or something similar to Conqueror Shield Bash (but without the guaranteed light attack of course, because she has deflects already) this would allow the Valkyrie to push enemies against a wall with ease.

    Or if not it could be a different attack like Warden's Forward Dash + Heavy I don't know.

    ·Shield Tackle:

    We want both: the old Full Block Stance during the strike and the new Full Stance when you start the move, and of course It must be cancelled directly into Dodge Forward Light if the player want it. This movement will be too strong,, which is why It must have much more stamina consumption.

    ·Spear Sweep:

    When you fall to the ground the new spear attack looks awful (with all my respects but it is true..), It looks like if the spear pierced you in the balls. The old animation for this attack was cool but now is just meh... so we want the old animation movement (heavy) with 100 ms faster for this attack... or... if the player do the light attack at least that light must be 100 ms slower. It doesn't matter because the damage will be insured and the animation will be less clunky.

    Spear Sweep is very annonying for teammates now. This makes Valkyrie very annoying and the worst hero without any doubt in 4v4 situations. So please remove this change except for the enemy. Spear Sweep can only throw one enemy to the ground.


    Here a video with some of the problems I mentioned above:

    https://youtu.be/z60my1aPG-U
    While i agree the ally sweep should be remoove, i am fine with the animation.

    For having a better shield tackle too and i've made the same idea to use the headbutt il Parry punishes.

    Longer animation for the deflect why not but that's only a fashion thing and we need real stuff more i believe.

    I agree too for the speed of her heavies, i had the same toughts first but i change my mind after considering she has a crazy mix up on her heavies now and maybe that's why their are so slow.

    About the several new mooves you talk about sorry but i really dont see the point.. no need To these.

    But where i deeply disagree is on her lights.
    She is an hybrid assassin and considering now even some Heavy char and Vanguard has 500ms lights.. it is fine to have second and third top lights at 400ms.
    Which are not at all the majority of her lights and are still easier to block than Orochi lights because of the Valk animation.
    I dont feel Valk lights speed is a problem.
    Plus you want to nerf her lights DMG too. . They just nerfed lights dmg already .. in your proposal some lights are weakier than even Toe Stab of the Gladiator. It isnt acceptable.

    Lights are just good as their are now. I would even say they need a dmg buff To at least 14 dmg.
    Share this post

  5. #25
    Originally Posted by Siegfried-Z Go to original post

    She is an hybrid assassin and considering now even some Heavy char and Vanguard has 500ms lights.. it is fine to have second and third top lights at 400ms.

    Plus you want to nerf her lights DMG too. . They just nerfed lights dmg already .. in your proposal some lights are weakier than even Toe Stab of the Gladiator. It isnt acceptable.

    Lights are just good as their are now. I would even say they need a dmg buff To at least 14 dmg.
    No not really, what I have said is a little nerf damage on her lights because with my proposal you can delay the light attacks a little bit (some miliseconds) to have a damage increase, so if you are not a spammer you have a reward (It is like a little buff). and she doen't really need those speed lights attacks (400 ms) because they were already faster before pre-rework abd with my proposal you would have heavy attacks 100ms faster, but in nay case they can could do the parry reaction timer for her light attacks more reduced and keep the 500ms. Nobushi has 500 ms attacks too and they are very fast so Valkyrie doesn't really need these 400 ms attacks either if you are decent with her.
    Share this post

  6. #26
    Originally Posted by Jmoyano92 Go to original post
    No not really, what I have said is a little nerf damage on her lights because with my proposal you can delay the light attacks a little bit (some miliseconds) to have a damage increase, so if you are not a spammer you have a reward (It is like a little buff). and she doen't really need those speed lights attacks (400 ms) because they were already faster before pre-rework abd with my proposal you would have heavy attacks 100ms faster, but in nay case they can could do the parry reaction timer for her light attacks more reduced and keep the 500ms. Nobushi has 500 ms attacks too and they are very fast so Valkyrie doesn't really need these 400 ms attacks either if you are decent with her.
    Well why not but i don't see the point . I.mean i gess you're talking about that To fight agaisnt spam noobies and at least put some skill in the light chain which i respect.

    But in another their are just others things more important, in my opinion of course because i dont have the pretention to believe i am fully right.

    If devs has to change few things in one.of the next patch, i would say the priority is :

    -buff back shield tackle because he is now garbage
    -remoove the ally sweep which is incredibly annoying
    -put back the headbutt in a heaby post parry moove like Warlord (headbutt plus light)

    And the ultimate gift would be to think about a Zone which would be usefull for others things than killiing minions 😅
    While she doesn't really need additional mix up ..
    Share this post

  7. #27
    Valkyrie delaying her already fast-ish lights for more damage + a terrible internet connection = Train wreck
     1 people found this helpful
    Share this post

  8. #28
    Originally Posted by Klingentaenz3r Go to original post
    - Fullblock stance is now too similar to nobushi's hidden stance and can be used to counter all kinds of bashes and mix ups with even granting the possibility to get a good punish out of that. I am not sure if this is intended but it this makes her extremely strong right now at in 1v1 scenarios. I did not encounter many people so far who are using it that way but since there are videos of that out there I guess everybody will quickly catch up on that.

    Overall so far is the Valk fun to play against. Always engaging and providing holes you can use to fight back and turn things in your favor.

    - I feel however that the guaranteed 35 damage on the heavy after sweep is a bit too much. Should be reduced to 30. You need to take into account that the hits beforehand also account for something. She should stay mixup intensive and get a lot of different hits in, but none should stick out like that 35 dmg heavy.
    I have to disagree with a couple points here.
    Full Block Stance was nerfed so im not aure why you think its too powerful. The only thing we can do from it is charge or cancel it where before we could dodge, cancel, charge or charge feint into top light. it doesnt beat bashes, we dash at bash and we lose, we block the bash and we lose. If anything it needs some of its utility back.

    The 35damage is justified as its a combo finisher. It ends the chain and its one of the weakest finishers in the game still. We can only go back to neutral after it. You also cant count the hits before it as anone are guaranteed. You block or parry either of the first two swings, or dodge the spear sweep and we will never get the 35 dmg finisher. So i thing it sits right where it needs to be in comparison.
    Share this post

  9. #29
    Why is it that valks sweep goes right through revenge activation?

    I thought nothing was suppose to be able to interrupt that? You nerfed shugoki because its a "bug" but give it to valk? What gives? Is this intentional??
     1 people found this helpful
    Share this post

  10. #30
    im rep 43 Valk main - I at first was against the re-work i believe the old valk is more fluid and a hard hybrid as intended. But i can see some hope for the re-work, it just needs some tweaks.

    1) the shield bash after heavy needs to be re-instated - to make her combos flied and less predictable again
    2) the full block stance needs its knock over ability back - this is high rep valks bread and butter in punishing poorly timed attacks
    3) her side light needs better execution time - only the top light is fast enough to catch people out
    4) the sweep needs to be faster or able to be delayed or even better - the ability the feint it
    Share this post