🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #41
    Warden seems too strong now, their new dashing top heavy is way too fast for a heavy and I still havn't been able to parry it since im barely able to just block it in time and only when I think its coming. Vs shoulder charge ill sometimes try to roll backwards but then they can just cancel shoulder charge and go into this insanely fast top heavy. If its considered a heavy attack and does high damage and can execute and dashes forwards, why the heck is it also so damn quick? I also don't think warden needed an unblockable heavy mechanic in his kit ontop of this, I think the new dashing top heavy woulda been plenty on its own, some classes like raider have half their playstyle based around having an unblockable attack.
    Share this post

  2. #42
    Share this post

  3. #43
    Originally Posted by Gemoroda Go to original post
    Again its like no one here plays warden. Here we go:

    1his sb IS easy to dodge. Most people get hit by the charged sb because the first instant they see the red glow, they dodge... thats a confirm. Solution, STOP DODGING LIKE A MANIAK AND WAIT FOR IT. Further more until he gets his HA, any light attack intrerupts the SB. And it takes some time to get the HA.

    You forgot Warden can now cancel his SB after starting to Charge it. Devs sait it themselves, they made it in a way Warden SB options can beat any defense choice.

    2. If you do dodge the sb YOU DONT GET HIT WITH ANYTHING.the animation of unconnected SB is so long you can capture a point then come back and gb the warden (its a joke but i expect you to get this one)

    I gess it's pretty normal to not get hit while dodging properly...

    3 the gb cancel IS NOT THERE ANYMORE. Or if it is by what you say EVERY CHARACTER HAS IT (wich they dont - not its only in the hands of shaman and dont know if the centurion still has it. And i dont even want to go into shaman because she has EVERY SINGLE ONE OF WARDENS ATTACK AND MORE).

    It is still there, your problem if you're not able to hard feint.. and i've tried it works very well. Shaman ? At least she has very short range and assassins guard, Warden is stronger now.

    4 if you cancel the SB to catch a dodging enemy with a GB, THE GB IS NOT CONFIRMED. So no. It doesnt "work just as well".

    It means you do it too late, it works

    5 vortex is still here but removing the soft cancel GB makes it 50%safer.

    It just became stronger, now it is do you want a double lights or a top heavy ? lol

    6 his charged bash has insane reach because warden IS MADE SO YOU CANT JUST FLEE A FINGH IT YOU DONT FEEL LIKE IT (CHEEP ENEMIES)

    Don't get your point there

    7 He doesnt "have yet another 50/50. He has only one 50/50. The top unblockable. Wich is either feinted, or parryed. IT RAAAAAARELY CONNECTS IN GANKS OR IF THE WARDENS ENEMY IS ******ED.

    So he has two 50/50 with UB and SB, that's a fact. ANd yes his Ub connect sometimes often in Gank and anti-gank as any other.

    8 he doesnt have shaman lvl honing skills. And i can compare thwm if you want but its gonna be another long post in wich shaman tares warden down limb from limb.

    Shaman has a better ability to collect kills because she is an assassin... in another hand she is a far bader anti gank char.

    9 speed and range is in a good place. Not to slow not impredictably fast...

    Well a Heavy Dash faster than any others in the game is not too fast ?

    10 the only 2 moves that have long tracking range are sholder bash and valiant brake trough. And its made especially for people that constantly run away from a fight. Plus untill now warden had no way of closing the gape between him and enemy except for a forward dash that war instantly succeptible to a GB. Further more the valiant brake trough onli comes from the top and its not cancelable, that means hes baitable.

    His ability to close gape is still better than Kensei and raider.

    11 im not strugfling to conect a sb. There are 2 categories. People that mindlesly dodge, in wich case it 99%connects and people that pay attention to the animation and dodge 95% of his SB

    As for what you would do:

    12 add no recovery frames since you can allready dodge the move, hit to cancel the move or dodge in wich case the gb is not confirmed and the fight is back to neutral.

    13 removing his ability to cancel is the worst ideea EVER unles they make the sb connectnin 0.3 seconds. Wich would be ******ed. And the other way is just as bad since no SB would ever connect unles you fight an autistic enemy.

    14 removing the light after the sb? Then what the **** is SB good for? Dance? Jeezas christ you have no business capability or anything else to think about a rework. Ubisoft should call you if they want to nerf a character to the ground.

    There i agree he should keep this

    15 the valiant brake teough... his dash is plenty good for chasing peoole. And what would you have wardens do? Dash every time someone rolls back? Is this a dance? bi dont get it. Your genious ideea. Slow it down. Yea they should do that. I was thinking for months how to make warden get punished again for trying something (parried)

    It shoud not getting slower, just considered as a light dash

    16 or make it a light? As 8n if the enemy is a ***** and starts to run away with 15 hp, at least dont let warden take some health back right?

    Yes

    17. Yiu cannot run away from a warden wich makes no sense. IT MAKES ALL THE SENSE IN THE WORLD IF YOU THINK OF WARDEN (straight forrward soldier on the front of the battle field)

    18 the part that says " "They're assassins, they should be able to catch you", then this move still doesn't make sense; He's not an assassin. Kensei's dodge heavy and light moves are much better in this regard, as you can indeed escape them, but they have their uses." You cant show me more than this that youre either a begginer or a warden hater not player. No one ever used this assassin explenation, and kenseis heavies are way more ****ed up and 50/50 than warden since he can cancel any **** into a side dodge including unblockables. Stay there get with an unblockable, dodge, get hit with a soft cancel dodge attack that i think can even start a chain? Dont remember the last part but thats a 50/50. Or wardens pre rework "charge bash and either let go either soft cancel to confirmed gb...

    Well you're confusing things there.
    First, Kensei has a side dodge which can chain on a 50/50 but just as warden has with his side dodge SB and then Vortex or UB come after the double lights...
    About the front dash, kensei has both, light or heavy, while heavy is really only to catch people who run away becuz it is parried 100% of times as it is far slower as warden one AND the distance is far shorter than warden one.
    Kensei light dash then is a bit faster but is far shorter as well.


    Talking about Kensei mix up which is a bit better than warden one then yes maybe a little but that's nothing considering how it is EASY for warden to acces to SB (even from neutral) or UB (can chain after ANY MOOVES).

    19 buff the sight lights back. Whey were useless then 2. Chip damage since a block can intrerupt them.

    20 remove the top heavy unblockable. The only way i can explain this witouth bashing you is, every single word on that point about warden IS WRONG. It was completely useless. Hold guard up and prepare to get GB...

    Well Warden would be fine even without as he has already the best Bash mech of the game

    21. Zone attack. Yes. We should have the zone attack that does relative damage. As a normal hit but suck up half stamina and doesnt do ****..

    Warden Zone is a 500ms moove which take an entire health bar on assassin and can chain with UB..... considering warden zone is nerver punish on PS4, it is a too easy access to his mix up.

    Extra. So from what ive read here, your warden would look like:
    Normal cains
    A useless shoulder bash because you cant continue it with nothing so even if missed even if connects, ITS USELESS,
    A non cancelable SB wich means 50%more gb against wardens
    A non unblockable top heavy so you cant pressure anyone
    Less tracking on sb so you can escape EVEN EASYER
    Less tracking on valiant brake trough so everyone can run away from you if he so decide to
    And back to a defensive zone attack. Because the earlier zone attack was only good on ganks and not so good even then.

    DONT EVER AGAIN SAY YOURE A WARDEN MAIN. YOU HAVE NO CLUE ABOUT WARDEN AND YOU CANT POSSIBLY BE FARTHER AWAY FROM PLAYING HIM. LET ALONE MAIN HIM. You're completely unfamiliar with his moves and how to counter them.
    To end this with extra like you did : Why warden is the best char without a doubt of the whole game now ?

    500ms lights in any direction : side are double guaranteed and any lights can chain with SB or UB
    500ms zone which can chain with UB
    2nd Best heavy dash of the game (faster, insane tracking) Only Musha has a better one
    Best 50/50 Bash of the game with his SB.. even an access from neutral.....
    Top heavy UB accessible after ANYTHING
    Insane OOS Pressure with SB and UB
    Knights feats (#Bombman)
    Insane punish : Parry, wallsplat, OOS
    Good defense
    Best superior block of the game : 40dmg punish plus 15 dmg top light guaranteed... so 55dmg for a sup block and it can chain of course......

    Tell me a single weak point Warden has after that lol He has absolutly everything.
     1 people found this helpful
    Share this post

  4. #44
    Originally Posted by Siegfried-Z Go to original post
    To end this with extra like you did : Why warden is the best char without a doubt of the whole game now ?

    500ms lights in any direction : side are double guaranteed and any lights can chain with SB or UB
    500ms zone which can chain with UB
    2nd Best heavy dash of the game (faster, insane tracking) Only Musha has a better one
    Best 50/50 Bash of the game with his SB.. even an access from neutral.....
    Top heavy UB accessible after ANYTHING
    Insane OOS Pressure with SB and UB
    Knights feats (#Bombman)
    Insane punish : Parry, wallsplat, OOS
    Good defense
    Best superior block of the game : 40dmg punish plus 15 dmg top light guaranteed... so 55dmg for a sup block and it can chain of course......

    Tell me a single weak point Warden has after that lol He has absolutly everything.
    Stop standing there waiting for him... UB is slow & carries no hyper armour, charging SB is interrupted by lights (it stops GB till hyper kicks in later) . Side lights give 18 damage (both together)- there are many 15 damage lights out there
    Heavy dash is weak, he can only (from dash) heavy dash, shoulder bash. Both lose to an assassin dashing forwards and hitting light.
    Insane punish is a cent....
    only char with a superior block from only a single angle... hard to do if you are trying to guard flanks against an assassin..

    EDIT: forgot to mention dodging left (your screen) avoids zone & that 500 ms lights are on the slow side.
    Share this post

Page 5 of 5 ◄◄  First ... 345