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  1. #1

    Devs want dancing ballerinas and not Warriors

    Simply put, the choices for the updates for this game are biased and focused on making twirling tinkerbell ballerina characters stronger than the brute force warriors.

    Lets look at what the devs have done. ALL of the buffs and reworks for the better have been done to these spinning "finesses" style characters. They love assassins and hybrids and that's about it. They have either nerfed or ignored all the large brute powerhouse characters even with their in games physics choices.

    Raider, Warlord, Shugoki, Lawbringer and Conqueror have all be ignored, and when they get attention its always a nerf. An assassin complains and nerf the big brute.
    If Orochi was really to try a spin dodge into a side attack against a warlord/Conq that wasn't swinging, that shield guard break would plant him firmly on his ***, not miss to get hit.
    If a beserker tries his spinning chop against a LB/Shug/Raider when they weren't in the middle of a swing, they would get crosschecked into a lovely mud puddle.
    Dodge attacks on a character that isn't swinging should not work, they are just food for the spammers.

    More proof they hate heavies, the latest hit to Punch through, it was abused, that's true but instead of changing the character (heaven forbid they rework a heavy) they just nerfed the feat... just like they nerfed the heal on block... because the light spammers didn't like that the heavies could get health back...

    More proof you say, okay look at ALL of the DLC Characters.... No heavies.. no Vanguards... only hybrids and assassins. The one DLC that even comes close is the Highlander... giant weapon, big damaging swings.. slow run speed.... oh but wait... he spins and twirls like a big ballerina and can spam unblockables faster than any other character in the game (He can spam two unblockable top heavies in less time than Shug/Conq/Raider can do one... Lawbringer needs a three hit combo for his and Warlord doesn't even have one) ... there is Ubi's love of spam and twirling again. Lets look at more of the DLC characters... they even gave the trait of the heavies of being able to push and throw people around to the Centurion.. and the SHAMAN... wait.. an assassin that can hit you back as far as a warlord... and WAY further than the conquerer could ever wish too... Cent still has the spammy ways.. and shaman still has the spinny ways... hurray. More hybrids and assassins.

    I know what you are thinking "Warden and Kensei got their rework" Well lets look how they fit in.
    Kensei: has super fast light pokes, and spins and twirls around the map with Dodge attacks just like orochi… so ya he fits the ballerina side of getting a rework.

    Warden: lets face it, if you look at the facts... Warden was supposed to be a Hybrid that for some reason they changed their mind last minute. The knights release should have been Conq at Vanguard, Lawbringer at Heavy, PK at assassin and Warden at Hybrid. Proof is in the pic below of the three TRUE Vanguards. More proof, Conq is the only heavy that excels at taking out minions and even has the "Body Count" Feat left on him from when he was supposed to be the warden.

    So once again outside of the twirly kensei… the TRUE Vanguard and Heavies get outnumbered... get ignored... and don't even get acknowledged that they need help as every time someone complains that they can't spam us and we work past these issues, we get nerfed/ignored again.

    Oh and once last note... seeing the previews of the new "Vanguard".. guess what... he has dodges within dodges, twirly attacks oh and the ability to throw people across the map... yep seems like the way the devs love it.. twirly ballerina style, no brute force. Wonder how slow and awful they are going to make the new heavy... because lets face it.. how could we have a heavy that can compete with the meta of spammy and twirly… unheard of!


    http://assets1.ignimgs.com/2017/02/1...0525_1280w.jpg
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  2. #2
    Didn't read most of this, just here to complain that I just fought the new warden and it's honestly dumb. Not only is he seriously spammy, his shoulder bash animation looks horrible and his lights are literally just his old animation but sped up, they look unnatural. It feels like every character is just going to be fast lights and spammable bashes soon honestly.
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  3. #3
    They want to hit the competitive gaming market. I think they're under the illusion that people find slow, tactical fights boring and they want to see fast paced, backflippy, spin kicky, blinding fast slashes all the time and nothing could be further from the truth. You only have to watch a pro Tekken matchup to see how excited people get when two fighters are facing off, circling each other and looking for an opening. I honestly don't think For Honor will ever be taken seriously enough to get a foothold in Evo or anywhere else for that matter. They just don't seem to be able to balance the game at all and all they keep doing is cranking up the pace.
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  4. #4
    Originally Posted by DefiledDragon Go to original post
    They want to hit the competitive gaming market. I think they're under the illusion that people find slow, tactical fights boring and they want to see fast paced, backflippy, spin kicky, blinding fast slashes all the time and nothing could be further from the truth. You only have to watch a pro Tekken matchup to see how excited people get when two fighters are facing off, circling each other and looking for an opening. I honestly don't think For Honor will ever be taken seriously enough to get a foothold in Evo or anywhere else for that matter. They just don't seem to be able to balance the game at all and all they keep doing is cranking up the pace.
    Agreed, their fix to the turtle meta of trying to plan and find a way through a defense is make it too quick to respond which turns into this spam meta. The speeds are already getting to that point on console, add in uninterruptable to the spamming and it just makes it worse as if you are lucky enough to get a block, it doesn't stop them.
    Honestly even the paper rock scissors of Attack > GB > Dodge > Attack is broken when I see dodge attacks going around GBs all the time and getting hit by attacks that are obviously dodged but the tracking is broken. They have broken core mechanics by speeding it up past the pace it should be at.
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  5. #5
    Originally Posted by Jastorm187 Go to original post
    Agreed, their fix to the turtle meta of trying to plan and find a way through a defense is make it too quick to respond which turns into this spam meta. The speeds are already getting to that point on console, add in uninterruptable to the spamming and it just makes it worse as if you are lucky enough to get a block, it doesn't stop them.
    Honestly even the paper rock scissors of Attack > GB > Dodge > Attack is broken when I see dodge attacks going around GBs all the time and getting hit by attacks that are obviously dodged but the tracking is broken. They have broken core mechanics by speeding it up past the pace it should be at.
    Yeah, their solution to the turtle meta lacks imagination, no doubt about that.
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  6. #6
    OP's post has a ton of weird stuff in it... but all anyone looking for a summary needs is this: states that Conq was only ignored or nerfed, meanwhile he received the strongest rework and is typically thought of as the most OP hero.
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  7. #7
    Originally Posted by HazelrahFirefly Go to original post
    OP's post has a ton of weird stuff in it... but all anyone looking for a summary needs is this: states that Conq was only ignored or nerfed, meanwhile he received the strongest rework and is typically thought of as the most OP hero.
    I agree and disagree... The thing is if conquerer is so overpowered why don't you see more of them in dominion? Something doesn't add up. He was reworked and not neglected though: that u agree on.
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  8. #8
    Originally Posted by HazelrahFirefly Go to original post
    OP's post has a ton of weird stuff in it... but all anyone looking for a summary needs is this: states that Conq was only ignored or nerfed, meanwhile he received the strongest rework and is typically thought of as the most OP hero.
    Yeah, that's not quite what he said. A more accurate summary would be that the pace of the game is moving steadily upwards and the new faction look like nothing but more super fast, super agile characters and they do.
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  9. #9
    Boy I came here hoping he was going to make fun of the new "so you think you can dance" faction coming from China but I was unfortunately let down by a stream of nonsense.

    Is the game perfect? Nope. Is it better than the vast majority of people on the forums here should lead you to believe? Yup. This is coming from a Warlord (since beta) main.

    As far as reworks... I think the warden rework is actually great. He's a lot more fun to play now. The orochi and peacekeeper feel terrible which is sad because they're very cool concepts. It feels like the valk does wayyy too much damage now. The kensei needs his numbers toned down and soft feints need to use more stam across the board. The conq feels like cent 0.8 he's 80% as frustrating to play against. The zerk needs a damage nerf.

    I think the shaman is still by far the worst hero to fight against. She looks dumb, sounds dumb and having a wirey little girl run around like a dog on the battlefield is really f ing stupid.
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  10. #10
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by DefiledDragon Go to original post
    Yeah, that's not quite what he said. A more accurate summary would be that the pace of the game is moving steadily upwards and the new faction look like nothing but more super fast, super agile characters and they do.

    Umm, that’s exactly what he said.

    “Raider, Warlord, Shugoki, Lawbringer and Conqueror have all be ignored, and when they get attention its always a nerf. An assassin complains and nerf the big brute. ” Conq hasn’t been ignored, in fact he was one of the first to get reworked and it did the exact opposite off nerfing him, instead bumped his winrate to the highest in the game at 60%, so you could even argue he’s the best hero in the game. Doesn’t sound like ignoring or nerfing to me.

    Originally Posted by PepsiBeastin Go to original post
    Didn't read most of this, just here to complain that I just fought the new warden and it's honestly dumb. Not only is he seriously spammy, his shoulder bash animation looks horrible and his lights are literally just his old animation but sped up, they look unnatural. It feels like every character is just going to be fast lights and spammable bashes soon honestly.
    I actually like the new SB animation. Instead of just gliding along the ground, Warden actually runs into the SB. Light animation was changed for the double strike, probably only looks unnatural because you’ve been used to seeing the old ones for over a year now. If Warden is seriously spammy, what does that make Aramusha and Orochi? If anything he’s less spammy, as his SB (which is what was considered the spammiest thing about Warden) was changed and you can’t really get stuck in the vortex now if you know what you’re doing.
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