Yeah, i agree and for the lighting, in each volume, it would be cool to have the choice to select one of the prerecorded user TOD preset for a better control, ie night setting for indoor areas and being able to go back to normal day once out.Originally Posted by Steve64b Go to original post
I also noticed that in the camapign, the HDR blind effect transition between inside and outside is very well effective when in arcade levels it's unfortunately disabled, maybe we'll have now access to that too, hopefully.
Looks like a really good update. Lots of neat stuff being added.
And are those new static/wreckage vehicles, including buses that I see in the picture? No longer have to use the same 4-5 vehicles anymore.
Still waiting on vehicle respawns though. From what I hear from the above post, it may not happen?
SO I am assuming with the 'reflection' volume, I can place and scale a highly reflective volume over my maps that have rain/storm and it will all look WET?
Also...man that rain...its about the worst rain in a video game ive ever seen. Put some REALISTIC rain in! Thats affected by the wind. With a slider to adjust HOW MUCH its raining, etc...please
I noticed that when you turn it 'off' it will work for anything related to Painting; so all terrain tools, paint texture, add vegetation and roads. When painting or placing them down the cursor will go out of the viewing area. Maybe you guys already were already aware of this.Originally Posted by Fallen-Champ Go to original post
But yes we need to place some objects down then lock the camera to have what seems to be an similar effect to 'camera auto scroll Off'.