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  1. #1

    Aramusha buff suggestions

    I've posted these as replys to threads, but I don't think I've actually made one before. Forgive me if I have.

    Deadly feintable zone: The middle of his zone should be deadly feintable.

    Deadly feint from side speed: When deadly feinting to a side, his speed should be 400ms similar to feinting to the top.

    Side Dodge attack: Give him a side dodge attack. (This will play into blade blockade)

    Blade blockade: On a wiff, the recovery can be cancelled with dodging. (Plays into side Dodge attack to prevent being guard broken)

    Rushing Wind alternate: Give his alternate HyperArmor too.

    That's pretty much all i think he needs. Feel free to add/debate.
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  2. #2
    ~would be fine if the feint was forced to be farther into the animation to avoid flicker issue.

    ~unsure. You can already delay deadly feints to make them hard to react to. and deadly feinted side lights if they land give a top light for free.

    ~i'd settle for making his dash attack on the sides undodgable.

    ~wouldn't really do anything tbh.
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  3. #3
    -Arn't soft feinted attacks suppost to flicker?

    I'm a pc player so this is where I come from in terms of suggestions.

    -Deadly feinted side lites come out too slow and are usually parried at high level play. Though I didn't know that deadly feinted side lites give free top lites. I knew that side heavies did.

    Are you referring to rushing wind alt hyper armor not doing anything? Because it would be ment for trading much like the regular rushing wind does. Plus it would give a free top lite for being a side heavy.
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  4. #4
    Originally Posted by Baggin_ Go to original post
    -Arn't soft feinted attacks suppost to flicker?

    I'm a pc player so this is where I come from in terms of suggestions.

    -Deadly feinted side lites come out too slow and are usually parried at high level play. Though I didn't know that deadly feinted side lites give free top lites. I knew that side heavies did.

    Are you referring to rushing wind alt hyper armor not doing anything? Because it would be ment for trading much like the regular rushing wind does. Plus it would give a free top lite for being a side heavy.
    No flicker isn't supposed to be a thing. that's why they fixed flicker issues forever ago and why they try to avoid them now. Heck in the valk rework they put the shield tackle soft feint after first zone hit at a specific ms that way it wouldn't cause flicker.

    Yeah deadly feint side lights give the same hitstun as side heavies do.

    if the alt one is where he dashes forward but the attack comes from either side instead of top. top dash heavy is already good.
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  5. #5
    Originally Posted by Knight_Raime Go to original post
    No flicker isn't supposed to be a thing. that's why they fixed flicker issues forever ago and why they try to avoid them now. Heck in the valk rework they put the shield tackle soft feint after first zone hit at a specific ms that way it wouldn't cause flicker.

    Yeah deadly feint side lights give the same hitstun as side heavies do.

    if the alt one is where he dashes forward but the attack comes from either side instead of top. top dash heavy is already good.
    Valks soft feinted sheild bash does flicker though, same with any soft feint. The attack indicator shows up to whichever side the attack is coming from and then disappears when soft feinted. It's ment to fake people out. Unless I'm getting confused as to what a flicker is.

    Top heavy rushing wind is a very good tool, but doesn't catch people moving horizontally. The alt would be for catching people who are dodging, the hyperarmor would be for trading with dodge attacks. This would make the move useful, because as of right now it really isn't.
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  6. #6
    If they made a custom ancient deadpool outfit I'd play this character
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