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  1. #1

    Season 7 bug report.

    As i've done in the past this thread purely exists to get passed along to the devs so they can look and potentially fix the listed issues. I should note that some of these were introduced as bugs just before this patch came out. But I think they're important so i'm adding them:

    ~In the custom menu for heros There are massive frame drops when trying to equip paints, symbols, etc.

    ~Visual bug that causes the corners of your screen to go black and increases your FoV after using a feat. only goes away if you quit or match ends.
    https://my.mixtape.moe/hyqdkb.webm

    ~Conq's full block is now active 600ms into the animation instead of 300ms.

    ~Berzerker's 360 feint and pause feint animations are gone.

    ~All stamina moves that drain stamina to a certain point no longer do stamina damage to people while they're OOS. (ex raiders stampede)

    ~Valk's delay window on sweep is much shorter.

    ~Conq's OOS punish of side throw into two same side heavies no longer works. You always whiff the first heavy.

    ~Goki's armor doesn't come back while OOS if he's being bashed or taking chip damage from blocking.

    ~Shinobi's deflect kick into ranged heavy is now inconsistent and the heavy can now be blocked/parried sometimes.
    https://www.youtube.com/watch?v=6Qnb...ature=youtu.be

    ~Warden's guaranteed top light after crushing counter can be blocked sometimes by other static guard heros even if you buffer the light.

    ~Aramusha's back dash has more recovery than everyone elses back dash.

    And here is a video showcasing a handful of these things:

    https://www.youtube.com/watch?v=ODCnf-gA7GU
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  2. #2
    SpaceJim12's Avatar Senior Member
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    ~Conq's full block is now active 600ms into the animation instead of 300ms.
    That's explain a lot...
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  3. #3
    Shugoki's HA in OOS is a nerf not a bug if im not mistaken.

    Theres another bug I've noticed thats not on the list: Im killed but the attacker doesnt execute me and yet I can not be revived.

    This one I've noticed recently but i wont be surprised if it has been around for a while already.

    Ill try to find a video proving it I might have one saved somewhere.
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  4. #4
    Originally Posted by BlowHard74728 Go to original post
    Shugoki's HA in OOS is a nerf not a bug if im not mistaken.

    Theres another bug I've noticed thats not on the list: Im killed but the attacker doesnt execute me and yet I can not be revived.

    This one I've noticed recently but i wont be surprised if it has been around for a while already.

    Ill try to find a video proving it I might have one saved somewhere.
    afaik it wasn't something that was noted in the last patch before we got this seasons first patch. So that's why it's up here.
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  5. #5
    Vakris_One's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    As i've done in the past this thread purely exists to get passed along to the devs so they can look and potentially fix the listed issues. I should note that some of these were introduced as bugs just before this patch came out. But I think they're important so i'm adding them:

    ~In the custom menu for heros There are massive frame drops when trying to equip paints, symbols, etc.

    ~Visual bug that causes the corners of your screen to go black and increases your FoV after using a feat. only goes away if you quit or match ends.
    https://my.mixtape.moe/hyqdkb.webm

    ~Conq's full block is now active 600ms into the animation instead of 300ms.

    ~Berzerker's 360 feint and pause feint animations are gone.

    ~All stamina moves that drain stamina to a certain point no longer do stamina damage to people while they're OOS. (ex raiders stampede)

    ~Valk's delay window on sweep is much shorter.

    ~Conq's OOS punish of side throw into two same side heavies no longer works. You always whiff the first heavy.

    ~Goki's armor doesn't come back while OOS if he's being bashed or taking chip damage from blocking.

    ~Shinobi's deflect kick into ranged heavy is now inconsistent and the heavy can now be blocked/parried sometimes.
    https://www.youtube.com/watch?v=6Qnb...ature=youtu.be

    ~Warden's guaranteed top light after crushing counter can be blocked sometimes by other static guard heros even if you buffer the light.

    ~Aramusha's back dash has more recovery than everyone elses back dash.

    And here is a video showcasing a handful of these things:

    https://www.youtube.com/watch?v=ODCnf-gA7GU
    About Freeze's video where he outlines all those undocumented changes; these things don't seem like bugs. Especially the guard switch changes, the changes to OOS and Valk's sweep now counted as a bash.

    All those things in his video seem to have been done on purpose by the devs but not included in the patch notes for some reason.
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  6. #6
    UbiJurassic's Avatar Community Manager
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    Thanks for sharing along the bugs Raime. I've seen Freeze's video as well and I've made sure to note down the points made to raise to the team. I'll do the same for your points as well.
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  7. #7
    My only concern is the executions. There are certain executions that even if they aren't finished (especially that they are just starting up) they counted as a complete execution.
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  8. #8
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by RexXZ347 Go to original post
    My only concern is the executions. There are certain executions that even if they aren't finished (especially that they are just starting up) they counted as a complete execution.
    I brought this up the other day, but Vakris kindly explained to me that some executions have a killing point, which basically means even if the animation is still going it counts as an execution. The easiest way to tell this is when the enemy gets health back on their execution, is when you can no longer be revived even if the animation is interrupted.
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  9. #9
    i dont have time for meaking video but i can tel you is more bugs much more....
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  10. #10
    Do you have also the bug that you cant block light or heavy attacks sometimes, even if you didnt get hit before on a neutral stance character? I and a friend of mine have the problem and i see other players have the same glitch because you can recognize it with the sound. It sounds like would block and get hitted at the same time. Please let me know if you have the same problem.
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