1. #11
    Originally Posted by Avergnon Go to original post
    Just to throw some balance into this thread. I'm top 250 Legendary and play Adv/Fantasy. I switched from Adv/Mystic around back in February after the purify nerf.

    I find the game today to be the most balanced I've ever seen it since worldwide launch in November. Thanks Redlynx!

    I don't find Mystic OP at all - just very inconvenient and sad cuz I know my chances of getting 3-bars is drastically reduced. That said, Mystic feels very balanced and I have no trouble beating it. If I thought it was OP, I'd switch back to it but I haven't yet.

    The only card that probably needs a slight nerf today is Poison, which could do with a smaller radius. I can still handle it fine, but I can't think of another 3-cost card that can destroy 8+ energy of value. It just seems way too strong if used properly.
    Poison is one of the most annoying cards on the game up there with rats that just requires no skill to play and everyone uses. It needs to be nerfed. The mystic cards are nothing when you keep getting 3-4 units poisoned for 3 cost multiple times a game. Jimmy regen nothing is going to stop you from death and purify can not even heal the radius of poison
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  2. #12
    Mystic definitely has the upper hand now since the update for the points already mentioned above, not to mention the latest two consecutive events with only mystic rewards. It has the best arsenal of cards in every category.
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  3. #13
    What to the half dozen events that each them received to the one mystic event (ninjew event) that happened before these two?
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  4. #14
    DarthCh3f's Avatar Member
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    Great, now the theme with the most OP spell cards gets the card that blocks the opponents spells. Mystic already has heavy units that prolong their battle life with special abilities while easily building energy and then are able to use Hallelujah and/or Regen on 4 or 5 units. Mystic is the ones that needs their spells blocked! This ability should have been given to a card in Fantasy since their spells suck.

    Member when the game had similar powers for each theme just implemented differently? I do. I miss those days. Time to give neutral some love and give them a spell card similar to this AND lightning. Halloween is coming so give the Goth kids something to do too and give them similar abilities.
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  5. #15
    Nerfing is never a good way to achieve game balance. If one area is made op by poor developmental decisions, the others areas should be brought up to achieve balance. Nothing should be nerfed, this just alienates players and reduces the number of people playing the games that go the ‘nerfing’ route.
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