Poison is one of the most annoying cards on the game up there with rats that just requires no skill to play and everyone uses. It needs to be nerfed. The mystic cards are nothing when you keep getting 3-4 units poisoned for 3 cost multiple times a game. Jimmy regen nothing is going to stop you from death and purify can not even heal the radius of poisonOriginally Posted by Avergnon Go to original post
Great, now the theme with the most OP spell cards gets the card that blocks the opponents spells. Mystic already has heavy units that prolong their battle life with special abilities while easily building energy and then are able to use Hallelujah and/or Regen on 4 or 5 units. Mystic is the ones that needs their spells blocked! This ability should have been given to a card in Fantasy since their spells suck.
Member when the game had similar powers for each theme just implemented differently? I do. I miss those days. Time to give neutral some love and give them a spell card similar to this AND lightning. Halloween is coming so give the Goth kids something to do too and give them similar abilities.
Nerfing is never a good way to achieve game balance. If one area is made op by poor developmental decisions, the others areas should be brought up to achieve balance. Nothing should be nerfed, this just alienates players and reduces the number of people playing the games that go the ‘nerfing’ route.