I know it was asked a lot in the past and I'd like to rekindle this discussion.
Bullet speed for suppressed weapons makes suppressors painful to use. Most tier 1 operators are rolling out suppressed and I would love to do a full play through using only suppressed weapons the bullet speed makes suppressors almost impossible to use if you get into a firefight or at any sort of distance.
What I, and I'm sure a lot of others would like to see is the suppressed shots be brought up to the same speed as unsuppressed.
And, while we are on the topic of suppressors, lets see more suppressors for the LMG's. I know for a fact that a MK48 has suppressors compatible with them and are used suppressed, especially by SEALs.
Make suppressors great again!
I'm just going to leave a link for a video here and hope the community management team watch this and understand why the serving members of your community are disappointed by the ballistics of Ghost Recon Wildlands...
(This is the short edit, there is a longer version somewhere on the web that shows and measures each individual round fired)
https://m.youtube.com/watch?feature=...&v=LeWL3EL1ymM
I'm sure the dev team did a lot of practical research when it came to the ingame ordinance. As an end user and a marksmanship training instructor, it looks like development was focused on creating authentic looking weapon models at the expense of realistic ballistics and projectile flight, and don't even get me started of the ludacris weapon stats.
GRW is a great game that had so much potential, but it was the small details that let it down. Thankfully the Special operations updates seem to be correcting some of these and the dev and community team should be commended for investing further to fix a game so far post realese cycle. I really hope suppressed and non-suppessed ballistics are adressed in a future update soon
no worries mateOriginally Posted by LiLCJ21500 Go to original post
I think the ballistics in the game overall are pretty disappointing. It's understandable that they had to make limits because otherwise players could snipe all day from outside the pursuit range of the AI, but man, these guns feel like they're lobbing rocks with how extreme the bullet drop is. For my money, I would love to see the effective range of all weapons increased by at least 1.5 times -- which is *still* not realistic (even doubled still wouldn't be), but it'd really help. Especially when you consider that everything in the game is labeled meters when it looks like it's actually describing feet. Most of the AR's aren't effective beyond 150-200 feet! That's... not great.
Agreed the distance in this game appears off as 300m appears closer to 600m.
in real life I am trained to engage a man sized target with a F88 service rifle(basically an AUG) at an effective range of 300m with a 1.5x optic, However when aiming down sights in GRW, the physical distance to the target seem disproportional to the range indicated on you tactical HUD. Now I am by no means a game developer, so it may indeed be an accurate measurement that we perceive incorrectly due to viewing a 3 dimensional world through a 2 dimensional screen.
Does anyone know if distance has a mirage effect when viewing though a TV or monitor?
If you measure a target is ten meters away (the lowest the meter measurement will go), and you have some other people lay down end-to-end, you can fit two bodylengths in that allegedly ten meter gap -- which should actually be 32 feet! Basically, whenever the game says meters, it should say feet. I suspect that this, combined with the third-person camera, is an illusion meant to make the world seem bigger than it really is.
I think it should be a rule that games are no longer allowed to nerf weapon muzzle velocity and therefore range and damage "because suppressor".
I am okay with the suppressor lowering weapon handling a bit, but I'm tired of the "gamey" trope that a suppressor slows your bullets and reduces their kinetic energy.
Without starting a which is a better form of measurement debate, I think for practicality in GRW I'll need to switch from metric to imperial.Originally Posted by Rivverrabbit Go to original post
Yeah, suppressor Nerf probably started as a mechanic to balance damage vs concealment in a competitive shooter, which works for games like COD or Battlefield, but anything associated with the Tom Clancy branding (The Division exempted) should be given the respect that the branding deserves and display some sort of mil-sim realism. This is the first GR open world, and due to that I am inclined to make some concessions, but weapon ballistics being a core foundation of the pre-established franchise is not one of them.Originally Posted by non-exist-ent Go to original post
That said, GRW was close to being the perfect platform for casual and milsim enthusiasts, the devil is in the detail and its not to late UBI.