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  1. #1

    [Feedback/Suggestion/Bug] So Ubisoft has seen this... right?

    There is a lot of potentially useful information in here, and I hope that Ubisoft has seen this. It includes bugs, suggestions, feedback, and more.

    https://www.reddit.com/r/GhostRecon/..._and_features/
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  2. #2
    CarolinaFrog's Avatar Senior Member
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    "rework the monetization of the game, only charge real money for cosmetics so no weapons NVGs and things like that" is as far as i got... because anyone who's played the game long enough knows that the DLC guns dont produce any more stopping power than the guns already in the game if you efficiently use the GunSmith system in game... so.. in short.. TLR, good luck!
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  3. #3
    Originally Posted by CarolinaFrog Go to original post
    "rework the monetization of the game, only charge real money for cosmetics so no weapons NVGs and things like that" is as far as i got... because anyone who's played the game long enough knows that the DLC guns dont produce any more stopping power than the guns already in the game if you efficiently use the GunSmith system in game... so.. in short.. TLR, good luck!
    I didn't write this, but it definitely points out a lot of bugs and fixes that can be made.
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  4. #4
    Don't wanna be "that fella" but wow, what an exhaustive read! Made more difficult because of the formatting.

    It's hard to have an opinion when there's so much to address at once. Much of it seems to be inspired by FC2, which admittedly is (to this day) the bar to beat. So the chances of it happening are slim, as I don't think this games engine evolved from Dunia)(heavily modified CryEngine).

    Not exactly sure what Ubisoft did with it. I think they went onto forget about it, because they wanted to build newer engines, that can handle more players and all the social stuff that's prevalent in games, nowadays.

    Perhaps GRW engine can accommodate other engines? Dunno, but work Ubisoft did to create Dunia was extremely good and had some of the best physics modelling available. I haven't seen anything as good since. -- and I'm not just talking about the propagation simulation.
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