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  1. #1

    Do Light attacks still need to bounce off after being blocked?

    I think it was Charmzz who brought this up to me in another thread but I don't think that lights need to bounce off when blocked.

    I see a strange paradox for aggression where if you are fighting someone good, they will block all of your lights which will halt your aggression but if you throw out a heavy then it's a free parry.

    I've once been in matches where we almost timed out because we just could not do anything to each other and lights were damn near useless because we could both parry lights if we got too predictable since start up lights are not that fast.

    Is anyone else not too fond of light attacks bouncing off? A lot of characters would be indirectly buffed from this and the game could be better from a non turtle stand point.

    Characters like Aramusha, Peacekeeper and Orochi would not need openers and lights could see much more use. I believe at this current time, lights don't need to stagger you if they are blocked. The lack of viable block strings is one of the main reasons why turtling is so huge now because getting a light blocked just means resetting neutral.

    Lights no longer resetting neutral and allowing further aggression would make lights more dangerous and certain characters wouldn't need to spam only one move all day to get something going against either a turtle or an opponent with great defense.
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  2. #2
    "Make lights more dangerous?"



    ...What?
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  3. #3
    Originally Posted by bannex19 Go to original post
    "Make lights more dangerous?"



    ...What?
    Where did you have problems understanding what I was trying to say? Lights = light attacks.
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  4. #4
    Originally Posted by Xondah Go to original post
    Where did you have problems understanding what I was trying to say? Lights = light attacks.
    I believe he understands what you mean. I also believe he feels that being able to spam light attacks indefinitely, stamina permitting, leaving your opponent no recourse other than to block until you decide to stop might be a tad bit overkill. Perhaps they could change it so the first hit doesn't bounce off but subsequent hits in a chain do, if blocked, might offer up some options for a character like Orochi when it comes to opening somebody up, but just being able to spam light attacks without fear of retaliation doesn't seem like a solution to me, more like the beginnings of another problem.
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  5. #5
    Having the second hit bounce off instead of the first is a nice addition.

    I mean it's a discussion, well not really with replies like his.

    I definitely like your idea of the second light bouncing off. As of right now it's impossible to get any sort of offense started.

    There is also nothing saying that heroes like Orochi cannot be balanced for said changes to push the game in a non turtling direction.
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  6. #6
    They definitely should keep bouncing!

    What can in this case be worse then a Zerk, who can fully unleash his aggressions with no lights bouncing off
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  7. #7
    Originally Posted by Illyrian_King Go to original post
    They definitely should keep bouncing!

    What can in this case be worse then a Zerk, who can fully unleash his aggressions with no lights bouncing off
    I'd hate to repeat what has already been said.

    There was talk about the second light in a chain of attacks bouncing off and that other heroes can be rebalanced.

    Personally, I think that the second light bouncing off would be a good idea.
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  8. #8
    I know what you meant. Lights don't need a buff of any kind.

    At least turtle meta took slightly more skill...
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  9. #9
    i agree, this game should take more things from tekken and make chains go over defense but without doing chip damage, BUT the moves will add negative frames after a blocked attack (obviously this is individual for every attack in the game and each one of the chain attacks) so you can decide to keep doing a attack or stop it, this is what makes "unsafe" moves in tekken safe, cause the opponent doesn't know when you are going to stop the chain (a important thing to add is that the longer the chain the longer the negative frame in that last attack, unless the move has a "unsafe" frame between attacks that experienced players can punish, most of the time if the opponent doesn't do anything in that move and just block they usually get positive frames for the next attack)
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  10. #10
    I think if everyone had a reflex guard (to some variety decay rate wise) aside from shield heros and chain starters being blocked didn't reset the fight to neutral (but comboed lights would if blocked) it would be a good way to address how defense works mechanically. We'd then need to give everyone some kind of pressure/mix up afterwords so it would be harder to reset to neutral. And then finally making attacks vary ms wise and fixing the buffered attack issue/dodge into unlock roll issue would ensure offense would be doable.
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