🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Highlanders offensive capability isn't the problem. it's the damage he gets on someone from a single misread. Ballors might damage needs to scale depending on how he gets it. That way the easier performing things nets him less damage. But the harder ones (like doing a light parry or landing a raw one) give the most damage.
    Share this post

  2. #12
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    Originally Posted by Knight_Raime Go to original post
    Highlanders offensive capability isn't the problem. it's the damage he gets on someone from a single misread. Ballors might damage needs to scale depending on how he gets it. That way the easier performing things nets him less damage. But the harder ones (like doing a light parry or landing a raw one) give the most damage.
    I can agree with this, I think most people's main issue is being kicked even before they know he's there, like in ganks, I think reducing damage on Balors Might after a kick or throw would help for sure.
    Share this post

  3. #13
    Originally Posted by The_B0G_ Go to original post
    I can agree with this, I think most people's main issue is being kicked even before they know he's there, like in ganks, I think reducing damage on Balors Might after a kick or throw would help for sure.
    Issue though is that i'm not sure if the devs know how to do that from a coding perspective. afaik there isn't any ingame example like this. except that being OOS makes you take a bit more damage. and that comboed moves sometimes do more.
    Share this post

  4. #14
    Darkmight_cz's Avatar Member
    Join Date
    Jan 2017
    Location
    Czech Republic
    Posts
    218
    Originally Posted by The_B0G_ Go to original post
    Certain characters for sure are at a disadvantage compared to others when it comes to HL but not many, what characters are you referring to?
    I just like to play slow heavy chars like Raider, Lb etc and there I have problem coz even their lights are slow. As LB top light sometimes save my day or shove. But as raider I just have to dodge perfectly and I mind you Iam talking about 4v4. In 1v1 it's different story but I think all heavy chars struggle vs kick to grab combo. Don't get me wrong if I play assassin I can dodge it all day with ease, also chars with side dodge att makes it even easier. So that's why I think cc soft feint into another cc is absurd. Also because guaranteed heavy dmg after you miss that dodge window. So I think this moves should be separated or as Knight_Raime said lower his guaranteed UB heavy dmg after kick or grab.
    Share this post

  5. #15
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    Originally Posted by Darkmight_cz Go to original post
    I just like to play slow heavy chars like Raider, Lb etc and there I have problem coz even their lights are slow. As LB top light sometimes save my day or shove. But as raider I just have to dodge perfectly and I mind you Iam talking about 4v4. In 1v1 it's different story but I think all heavy chars struggle vs kick to grab combo. Don't get me wrong if I play assassin I can dodge it all day with ease, also chars with side dodge att makes it even easier. So that's why I think cc soft feint into another cc is absurd. Also because guaranteed heavy dmg after you miss that dodge window. So I think this moves should be separated or as Knight_Raime said lower his guaranteed UB heavy dmg after kick or grab.
    I also like the heavy classes, LB top light will stop HL dead in his tracks though, I don't even have Raider at rep 1 so I don't know much about him. I'm assuming his dodge into stunning tap is too slow to break up the combo.
    Share this post

  6. #16
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    Originally Posted by Knight_Raime Go to original post
    Issue though is that i'm not sure if the devs know how to do that from a coding perspective. afaik there isn't any ingame example like this. except that being OOS makes you take a bit more damage. and that comboed moves sometimes do more.
    Maybe if its considered a combo like lights and heavies then it could be done. Not sure if an unblockable and an attack can be technically considered a combo together though.
    Share this post

  7. #17
    Originally Posted by The_B0G_ Go to original post
    Maybe if its considered a combo like lights and heavies then it could be done. Not sure if an unblockable and an attack can be technically considered a combo together though.
    I'm unsure as well. it's something I aim to ask at some point. First though i'm trying to get the devs attention about the buffered attack issue and the dodge into unlock roll issue and get them talking about varied ms increments.
    Share this post

  8. #18
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    Originally Posted by Knight_Raime Go to original post
    I'm unsure as well. it's something I aim to ask at some point. First though i'm trying to get the devs attention about the buffered attack issue and the dodge into unlock roll issue and get them talking about varied ms increments.
    I don't know what either of those even are lol
    Share this post