Highlanders offensive capability isn't the problem. it's the damage he gets on someone from a single misread. Ballors might damage needs to scale depending on how he gets it. That way the easier performing things nets him less damage. But the harder ones (like doing a light parry or landing a raw one) give the most damage.
I can agree with this, I think most people's main issue is being kicked even before they know he's there, like in ganks, I think reducing damage on Balors Might after a kick or throw would help for sure.Originally Posted by Knight_Raime Go to original post
Issue though is that i'm not sure if the devs know how to do that from a coding perspective. afaik there isn't any ingame example like this. except that being OOS makes you take a bit more damage. and that comboed moves sometimes do more.Originally Posted by The_B0G_ Go to original post
I just like to play slow heavy chars like Raider, Lb etc and there I have problem coz even their lights are slow. As LB top light sometimes save my day or shove. But as raider I just have to dodge perfectly and I mind you Iam talking about 4v4. In 1v1 it's different story but I think all heavy chars struggle vs kick to grab combo. Don't get me wrong if I play assassin I can dodge it all day with ease, also chars with side dodge att makes it even easier. So that's why I think cc soft feint into another cc is absurd. Also because guaranteed heavy dmg after you miss that dodge window. So I think this moves should be separated or as Knight_Raime said lower his guaranteed UB heavy dmg after kick or grab.Originally Posted by The_B0G_ Go to original post
I also like the heavy classes, LB top light will stop HL dead in his tracks though, I don't even have Raider at rep 1 so I don't know much about him. I'm assuming his dodge into stunning tap is too slow to break up the combo.Originally Posted by Darkmight_cz Go to original post
Maybe if its considered a combo like lights and heavies then it could be done. Not sure if an unblockable and an attack can be technically considered a combo together though.Originally Posted by Knight_Raime Go to original post
I'm unsure as well. it's something I aim to ask at some point. First though i'm trying to get the devs attention about the buffered attack issue and the dodge into unlock roll issue and get them talking about varied ms increments.Originally Posted by The_B0G_ Go to original post
I don't know what either of those even are lolOriginally Posted by Knight_Raime Go to original post