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  1. #1

    Centurion rework

    I personally don't play the centurion much (the mood only strikes me after certain movies), but I think that he could be made fair and enjoyable (but as character and as opponent) with a few changes.

    1. Remove the guaranteed charged jab on charged heavies. Charged heavies could guarantee a normal jab (and the light afterwards).
    2. Make his forward jump heavy attack feintable (like the aramusha), and deal 40 damage. That could be a new wall punish (a more fair one), and the move would get some actual viability. It would also be a quite okay opener.
    3. The unblockable charged heavy should be feintable much later in the animation. It still should be reactable, but not on this extent.
    4. His jump on unbalanced opponents should deal 45 damage.
    5. The charged jab should follow very early dodges.
    6. The three zone strikes should deal only 20 damage per hit, the second one shouldn't be parriable if the first one hits (still blockable), and the third one should be feintable.
    7. Give him a slow side dodge light attack for 12 damage. At least something against a shieldbash or similar moves (still quite weak, low damage, high parry punish, relatively low speed, shouldn't be a really reliable move).
    8. Change his quickgrab (the guardbreak grab after lights that never works against anyone who already faced at least one centurion) into a small punch that blinds the opponent (no damage, not even with the haymaker) for two seconds. This would give the centurion a chance to restart his chains, throw a kick or do something against the disoriented opponent. However, this small punch (let's call it backhand) should cost one or maybe even two heavies' worth of stamina, so the centurion would pay a price for this advantage, it wouldn't always be the best thing to do automatically if a light is landed.
    9. Decrease his stamina removal moves a little. With these changes, the current stamina drain might be a bit too much. However, increase the stamina drain on the three lights on guardbreak (especially on the third one), so there would be a choice for the centurion: exhausting the opponent, or going for the safe 25 damage.

    This way, the really annoying wall punish cutscene would go away, the centurion would be a real melee specialist with more options, and he would have at least some answer against everything with the right guess. Maybe his heavy punish should be brought down (heavy not guaranteed on parried heavies), but since his light parry punish is very low, I think it's fair.
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  2. #2

    Why

    Why would you even want a centurion rework, he's fine the way he is, it's already bad enough that Ubisoft keeps on taking away half the stuff he used to have, Ubisoft you're destroying centurion, I put all my hard work into centurion and you just take it all away, give some of old cents things back to him, he's so garbage now, especially with your latest NERF against him, making it so he can't drain stamina on other heros, once they're out of stamina
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  3. #3
    I am not exactly sure what you were trying to write, because you said that he doesn't need a rework and he is fine, and that he needs buffs and he is weak. If you think through what I have wrote, you will actually understand that what I have suggested is more like a buff than a nerf (he would get lots of mixup potentials for an insanely broken punish that shouldn't ever have been in the game).

    You wouldn't lose much of your 'hard work' with this rework, everything would work just the same. Besides, the centurion is only good in the following things:

    1. Turtling. Effective near walls, hilarious in open spaces with his 25 damage light parry punishes.
    2. Throwing out a heavy, then feinting the second one into a guardbreak,then returning to turtling and trying it again (as it would work better for the 50th time than it worked for the first). Sometimes surprising the opponent by feinting the first heavy into a guardbreak (to be counterguardbroken). Sometimes throwing out random lights to be blocked. (Almost as much a melee specialist as the pk is a counterattacker with her own hilarious punishes).
    3. Throwing out kicks, getting hit in return by dodge attacks. Getting an amazing 13 damage reward when actually hitting someone once out of ten times (or zoneing for 25 and getting parried in return).
    4. Dying to anyone having a bash like move (no dodge attack, bad dodge range).
    5. Salty emote spamming when realizing that you lack the tools to win almost any matchup (though he mostly wins the emote spam contest, he has the most braindead twitching and sound effects for his emotes, but the conqueror beats him there too when he takes a break between two shieldbashes).

    The centurion was so broken when he came out that everyone who did not left the game instantly had to make his number 1 priority to counter his moveset. Since then, he was weakened (his kit is the same, but he doesn't kill you instantly if he hits you once), he lost the pin on the ligth parry punishes too (which made all fights a staring contest, nobody wants to take 60 damage for throwing out one light), so everything that's left is known by everyone, and even if he hits you, if there is no wall, it's not a big deal, the shaman's zone deals the same damage as his heavies do. Honestly, everyone would be happy if he would get a rework: the players hating him would be happier because they could actually try to fight him if there is a wall or cart or anything nearby, and the centurions could actually fight.
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