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  1. #31
    Please, for the love of god....DO NOT change ghost mode or mess with it. That "permadeath" is what makes it. I know it gets fustrating and people come here after their death to vent....i get it, but if you dont like it just dont play it. If anyone wants more of a challenge to normal mode, there are ways to make it hapend without losing all your stuff after death.

    Ghost mode is what it is just because you lose everything when you die, sure there are some other cool stuff in it but perma death is what makes it.
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  2. #32
    I agree with most people that permadeath should be a fixture in Ghost Mode. The goal of trying to "beat the game" with no "extra men" like in the days of Super Mario Brothers is a worthy challenge.

    However, Ghost Mode becomes tedious because it forces you back through the entire process of creating a new character. It's mind numbing, especially if you're like me and just recreate the same character look anyway. Then you have to repeat this process for your three AI squadmates. I stopped playing Ghost Mode recently for this very reason. I like the suggestion of having a copy of our characters physical appearance (and squad) saved to avoid having to go through that each and every time.

    Besides the challenge that permadeath offers, Ghost Mode needs more to make it a different experience. After all, it's called Ghost Mode; the word mode, by definition, means the manner in which something is experienced. A lot of players want the other Ghost Mode features to migrate as options over to the main campaign. I would argue that those very features are overrated and do nothing to truly change the experience.

    The reloading feature is negated by the automatic ammo pick up as you pass by dead bodies. That would need to be addressed.

    The single primary feature is negated by the fact that you have to collect every weapon and attachment all over again with each new game save. Items already collected should be shared amongst saves. Also, even if I wanted to buy a weapons pack to avoid this particular grind, I can't because the store shows me as already owning everything in a pack because I collected all the weapons and attachments in the main campaign.

    As others have already touched on, why spend the time acquiring skill points and resources to upgrade our characters when we just going to lose them all anyway? In fact, 95% of the deaths I experienced in Ghost Mode came when I was hunting for skill points, weapons, attachments, and rebel resources, not during actual missions.

    Ghost Mode should be a focused experience with no need for looting and grinding. With only one life to live, let us turn our attentions solely on the cartel, not on things that a competent Ghost should already have, like weapons and skills.
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  3. #33
    I'm really enjoying Ghost Mode as a whole, permadeath included.

    That said, I did die a couple of nights ago after finishing 2.5 regions (trying to spring that guy from prison in Flor Del Oro) and although I went straight back in for another attempt, I can't see me doing it again. I think losing all progress is too harsh for such a massive game.

    Personally, I'd like buchones to be crossed off once beaten so you don't have to do entire regions again. Dying partway through a region, fair play - reset that region for the next attempt. As others have said, it's also a bit of a pain having to recollect weapons and attachments as it's very repetitive.

    I'm actually okay with the 'character' dying, and having to make a new character and level them up again, because the bonus points are spread liberally across the map so you're not forced to revisit the same areas over and over. Also, part of the appeal of Ghost Mode is being having to make do with fewer skills for a while. It also gives a reason to do the green side missions again, which get forgotten once your character is levelled up.

    So yeah, I'm really enjoying Ghost Mode and I hope it gets developed more in future updates.
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  4. #34
    GiveMeTactical's Avatar Banned
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    Originally Posted by RedCeII Go to original post
    Dying in Ghost Mode should reformat your harddrive.
    Hahahahaha... best reply ever!

    Originally Posted by Kean_1 Go to original post
    To be brutally honest, my concern isn't for Ghost Mode or permadeath at this point. The only thing I really care about are the other features we have requested such as lone wolf, one primary, friendly fire and ammo management. Port those options over to the core game as most wanted them to be anyway and GM can be whatever folks want it to be that are interested in such things.
    Agreed.

    Originally Posted by AI BLUEFOX Go to original post
    I don't think you can dilute "Permadeath", it's an all or nothing concept by definition and should stay in the game as an option.

    The issue is that it is tied to the gameplay parameters (secondary weapon, weapon selection, magazine reload etc) that most attracts the very same set of players that most want NG+. Some of us don't like collecting, don't like going to find weapon crates, don't like XP and skill trees etc. As far as I can tell there is a significant correlation between the players that want the more milsim like features of Ghost Mode and those that want NG+, so combining Ghost Mode and permadeath is mis-reading what the community really wants.

    Ghost mode should come with NG+ and permadeath just be an option.
    You need to stop making sense... I can't be seen agreeing with you so much.

    Originally Posted by CultusTheDaddy Go to original post
    Please, for the love of god....DO NOT change ghost mode or mess with it. That "permadeath" is what makes it. I know it gets fustrating and people come here after their death to vent....i get it, but if you dont like it just dont play it. If anyone wants more of a challenge to normal mode, there are ways to make it hapend without losing all your stuff after death.

    Ghost mode is what it is just because you lose everything when you die, sure there are some other cool stuff in it but perma death is what makes it.
    I also agree with this member.

    I think that best thing the Devs could do if they really want to please everyone is... leave GM with PD the way it is and add the other stuff GM has, sans PD, to the main game... win win.
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  5. #35
    Kean_1's Avatar Senior Member
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    Originally Posted by ReconDoc83 Go to original post
    Because the “core” game is two years old; and those of us who played the campaign from beta through day 1 platinumed the game a long time ago.

    It’s nice to get a new mission every three months in an update (although I think the Predator, Splinter Cell and Siege characters were lazy, cheesy ways to do it; but the Peruvian connection and Unidad Conspiracy were great) to bring us back to the campaign for a bit...but when you have completed every mission in extreme mode, and made Tier1 almost a year ago...why bother with adding major adjustments to the game for “late comers”? That is why GM was created; to bring a new experience to the original campaign for those of us who have already completed it.

    Doc
    All of the other components were long requested features that folks wanted added as options to the main game. How is my request that they simply be copied over to the main game affect anything in your Ghost Mode? I get that you don't want to play the main game again like this but no one is asking you to. You would still have GM.

    Unfortunately, Ubi decided to lock these features behind a mode that uses PD as it's backbone. Now those who requested those other elements but don't like PD can't enjoy these new features as many in this forum have mentioned. .....and thankfully Ubi acknowledged.

    IMO, Ubi should copy them over as options and keep GM as is. ......or, change GM into a type of NG+ mode as AIBlue suggested and make these features options. They could even make PD an option only selectable at the creation of a character that (once selected) cannot be changed (locking in the features as restrictions as they are currently). Nothing would change for those who like the current state of GM but those of us who don't like PD would be able to enjoy a new mode with the new features we asked for as options to turn on/off as desired.

    There are also several other suggestions to alter permadeath to be less harsh but in all honesty, I would rather leave that for others to decide. At the end of the day, I'd just prefer to have my options.
    ....and that was the point of my post you quoted. I'm not trying to take anything away from you.
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  6. #36
    Edgemoor's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    All of the other components were long requested features that folks wanted added as options to the main game. How is my request that they simply be copied over to the main game affect anything in your Ghost Mode? I get that you don't want to play the main game again like this but no one is asking you to. You would still have GM.

    Unfortunately, Ubi decided to lock these features behind a mode that uses PD as it's backbone. Now those who requested those other elements but don't like PD can't enjoy these new features as many in this forum have mentioned. .....and thankfully Ubi acknowledged.

    IMO, Ubi should copy them over as options and keep GM as is. ......or, change GM into a type of NG+ mode as AIBlue suggested and make these features options. They could even make PD an option only selectable at the creation of a character that (once selected) cannot be changed (locking in the features as restrictions as they are currently). Nothing would change for those who like the current state of GM but those of us who don't like PD would be able to enjoy a new mode with the new features we asked for as options to turn on/off as desired.

    There are also several other suggestions to alter permadeath to be less harsh but in all honesty, I would rather leave that for others to decide. At the end of the day, I'd just prefer to have my options.
    ....and that was the point of my post you quoted. I'm not trying to take anything away from you.
    I agree Keen. Ghost mode can be left as is. But that doesn't mean that the options in Ghost mode can't be offered as an option in the main campaign. With the bug fixes coming in September perhaps it will improve ghost mode anyway.

    But (another one I know) if it came down to if we got new content or these options I'd probably prefer new content first.
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  7. #37
    S.4.R.1.N's Avatar Senior Member
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    Originally Posted by UbiInsulin Go to original post
    One thing we've made sure to pass to the team is that players would like some of these Ghost Mode features to be separate from permadeath gameplay. I've also seen people mention a limited lives system instead of one-life permadeath.

    This is the first time I've personally seen the idea of retaining progress between lives or some sort of progression system that persists through all Ghost Mode runs. Would you guys be interested in this?
    Hell no.

    Add more options to the standard mode, DO NOT screw with Ghost mode.

    You already DO have progression, your Ghost mode exoskeleton unlock progression is shared between ALL characters, regardless on if you die or not.

    So if you complete say, all of Security, it STAYS complete when you do your next character. You only need TWO areas complete to do the final mission.


    But honestly if you want it to save after each mission, then don't play Ghost mode, it's literally there as the peak challenge and those of us who worked to actually unlock the whole thing don't want that achievement tarnished by some crybaby who wants the same thing for no bloody risk. Just put the game on Arcade mode and blaze through it if it's such a problem for you.
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  8. #38
    No, no, no, please, leave Ghost Mode as is. All you may do - just add some options for normal game - like primary weapon only, ammodropping on reload, etc. Do not break the fun of the "one-life-concept".
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  9. #39
    xIMayhemIx's Avatar Member
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    Great mode(of course it was themed and created from the community), but when you put it in a game made by trash with numerous bugs it is just horrible. No suprises there. I have had 5 saves disappear already plus numerous deaths from unintentional bad gameplay development. Even when ubisuck do listen, their incompetence just shines through.
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  10. #40
    Ubisoft, please fix Ghost mode with this simple step: When dying, you lose all skills, but not the game progression.
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