as of right now dominion is completely unfair if your team refuses to group up which causes your team to get taken down 1 by 1 and eventually spawn camped this is worsened by the match making system that put super high reps and brand new players together in stead of grouping high reps with high reps and low reps with low reps i propose that revenge mode gets a buff to help with these 1v4 situations that happen all the time i propose that for every addition player that attacks you (ganks you) you would get a .5 attack and defense buff so with 1 player ganking you you ll be at normal attack and defense at 2 enemy you'd have 1.5 atk and def ant 3 you'd have x2 atk and def and if the whole enemy team ganks you you'd get 2.5 attack and defense
of course this is very unbalanced with this form but i think ubisoft could put in a better edition within a few years after all they dont know how to balance at all but i would like to hear spme feed back on this general idea of you get a boost if your getting ganked
-some moron on the internet
Nah, revenge mode is fine imo. Certainly doesn't need a buff and I honestly don't think it needs a nerf as some people do. Team based multiplayer games played with randoms are a recipe for frustration. It's no different in CS:S or any other game where teamwork can make the difference between winning and losing. If you love dominion and want to do well as a team I recommend you seek out like minded players and form a group and play together with voice comms. It's the best way to experience any team based gameplay.
i do have a group to play with but theyre hardly ever on and i dont wanna go searching for more groups to play with but yeah i know what you mean i just think that something like this would help against stun blocking i had another idea of the more you get hit in revenge mode the more the meter will fill back up
If the other team are deathballing, there are no other terms on which to fight them. Sure, it might take them 15 minutes to get to 1000 points if you keep capturing all the zones where they're not, but the minute your team is breaking, and it will be, if you can't fight them 4 on 4 you've already lost the match and might as well put down your controller. As much as I hate feats, particularly the high level ones, catapult cheese > deathball cheese.Originally Posted by MarshalMoriarty Go to original post
They don't need to buff revenge in a numerical way, they need to buff it in a gameplay one.
the way to fix deathballing would be making parry also gives you a "CC inmunity" hyper armor (just works for cc) on the parry animation, so you should be able to stop any type of Soft CC aimed at you (warlord headbut, nobushi kicks, shinobi ones, shoulder back, shield bash, etc) while in revenge you are able to block both (hard and soft cc, examples of hard CC would be raider charge, shugoki grab, lawbringer pole) Note that shinobi and centurion heavy CC should be moved into Soft CC for balancing purposes (specially Shinobi, fastest character in the game + more time consuming hard CC that allows your team to get free hits on the enemy player)
This way players will start to use their brains when ganking.