1. 'the Mk. 17 magazine' bug
2.'flashbang quantity' bug
3.'flashbangs not working properly' bug
4.'flashed-then-knocked-out guy still standing' bug
5. 'aircraft shield bonus medal not applying' bug
6. 'AI teammate going rogue or not complying' bug
7. 'Optics and attachments being positioned differently from the Gunsmith preview' bug
8. 'Paints won't apply to certain parts in some weapons' bug
9. EMP drones not working properly
10. Unable to use drones/binoculars sometimes
11. Walking on 'dirt' but hearing the sound of 'wood'
12. Dying when jumping out of an airplane
13. Grenade launcher delays that occur sometimes. You click and it will fire a few seconds later.
There's probably more, but I can't be bothered to look it up. I'll just edit this post if I can think of any.
14. Getting stuck in between rocks and can't get out since their is no climbable ledge and obviously no way to jump. .....searching for that perfect overwatch spot, etc.
15. Falling through the map. ...had this happen personally on a couple of occasions getting out of a helo.
a.k.a. not having your back. The team and enemy AI essentially ignore each other under certain circumstances even to the point of passing right by each other.Originally Posted by MikeWeeks Go to original post
17. ''Combat status'' bug. I must admit I am not entirely sure what's up with this, but I think there are issues regarding the ''combat status'' (not sure what to call it)
I basicly cleared out a sub-section of a base, moved on and it showed no ''combat status'' as in, I was not being looked for, I was not in a direct firefight, no red or orange around the radar etc. Yet when I moved to the main part of the base, all of a sudden two vehicles with Santa Blanca boyos arrive and I am being looked for again, despite being like 100+ meters out from the nearest enemy.
A bit annoying, as I was forced to engage despite not being seen (initially) and this was in Ghost Mode.
For that one guy who might care, I didn't die tho, but if this happened with Unidad soldiers near a Unidad base I would have been pretty triggered
Had a good laugh first time encountering the "shadow dance" between NPCs.Originally Posted by Kean_1 Go to original post
What's confusing (coding-wise) is that an AI teammate will report NPCs (inside a window-less structure for example,) yet when positioned to actually provide overwatch not report that approaching NPC in clear view. At least once that approaching NPC surprisingly did not trigger an alert to the player; so in theory the NPC coding could also be "off a bit."
This list has more to do with hopeful fixes in the upcoming Sept. patch - which reportedly is geared to address bugs & glitches.Originally Posted by Scott.QX.X Go to original post