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  1. #1
    Lokaan's Avatar Junior Member
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    Feb 2017
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    14

    1v1 ranked mode, wardens! Wardens everyone!

    One thing I've found in 1v1 ranked mode and since s7 release is that there is a surge in warden players since rework. I understand the appeal but at the same time players are exploiting the charged shoulder bash and its homing. I thought a rework was to switch things up not make the spam the vortex and turtle for parries even more.
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  2. #2
    The charged shoulder bash tracking is not a bug, you need to play better and stop dodging his bashes so early. Before his rework there was no difference between dodging a uncharged and charged SB, now you have to actually pay attention to what he is going to do with the SB.
    They better not adjust anything with the shoulder bash charge. Not while berserkers still have HA on every single move after the first hit or when the Kensei gets HA on his finishers.
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  3. #3
    This happens whenever reworks/new heros come out. That's not new.
    And the "vortex" is worse than pre rework.
    You get less damage, you can't do it as often because they increased the stamina costs significantly, and a whiffed bash of any kind has high end recovery. Meaning anyone can easily GB you if you miss.

    Also you're playing ranked. People are going to sweat and try hard. If you have issues with that why even play ranked.
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  4. #4
    Originally Posted by Knight_Raime Go to original post
    This happens whenever reworks/new heros come out. That's not new.
    And the "vortex" is worse than pre rework.
    You get less damage, you can't do it as often because they increased the stamina costs significantly, and a whiffed bash of any kind has high end recovery. Meaning anyone can easily GB you if you miss.

    Also you're playing ranked. People are going to sweat and try hard. If you have issues with that why even play ranked.
    Well said, the new SB is easier to avoid now the risk/reward on a uncharged SB is heavily in favor the opponent where as the the charged SB has a pretty even trade off for risk/reward.
    My only two complaints about the warden rework is that the top heavy finisher doesn't get an increase in damage yet the other reworked heros got damage increases on their finishers, and that his top heavy finisher doesn't have hyper armor on it.
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