1. #1

    Re-Working the Reward Locker System

    I thought long and hard about the issue regarding the large pool of players that choose to stay in the bottom, below legendary in order to gain easy wins despite having a player level and cards that will destroy the upstarts. I find that the main reason for this are the victory lockers and event points, that's why you will see many strong players go back into the top spots in legendary when the season comes to a close to pick up the final gifts, it all comes down to exploiting the freebies.

    My solution is to reduce the free lockers you receive from wins based on your player level combined with the collective level/ power of your deck.

    Say you are a level 16 in the non legendary zone using roughly eight level 5 cards, your free lockers will be reduced from 3 to 1 or even 0 in necessary, ( you can still buy them of course). If you want to gain the normal amount of lockers using the level 5 decks then you have to play in the higher ranked areas. To make the incentive even better, make the locker rewards more fruitful as you get higher in legendary, (instead of jest 7 feathers make it 15), that will reduce backlash from the initial change. You will keep the more skilled players were they belong and not have as many barriers for the less experienced players.

    Let me know what you think of it and if you got any other ideas to combat "rank blockage".
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  2. #2
    I've addressed this same issue before and thought something up like you. I think our player pool is still too small for a solution like this if implemented without addressing the lengthy requirement for events completion for the casual players, otherwise this could be something to look at.
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