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  1. #41
    Tyrjo's Avatar Senior Member
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    People talking like this means the devs have to think hard about how to get people into the other game modes. Maybe....increase the steel gain?
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  2. #42
    The_B0G_'s Avatar Senior Member
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    Originally Posted by SpaceJim12 Go to original post
    Sure, take downs means nothing, that why mostly deathball tactic win matches. =)
    Capturing all zones will give you 300 static points, while opponent will loose 300 points. So we have 600/600 at this moment. Than emeny just need to running around the zones, don't let you get enough points to break them.
    It's always a chance to loose in Dominion for no reason. In tribute I never see situation like this. Hold two tribute and sit around them is just a bad tactic, that's why you loose.
    The only reason, why people play Dominion, cause it's faster way to find and play match to take ex and steel.
    Deathball works on small maps against disorganised teams, when I'm in a group with friends and the opposing team is deathballing, we usually just split up and keep capturing zones, have them chase one of us, its usually a win instead of on small maps like Shard, then you just group up as well.

    As far as the 900 - 300 argument goes, I don't count static points when talking about a lead but even if the guys with 900 have 300 being static points, thats still a 300 point lead, like I said earlier if you lose at that point, your team had a complete break down and blew the game because either your team changed tactics or your enemies did, it does happen, but not due to luck of the draw, like in Tribute when you lose only a couple fights the whole match and one of those times ends up being at the very end of the game.

    I just don't like how the mode is set up personally, it's fine if you like it more, I'm just pointing out why I dislike it. If Tribute had a shrine that healed you when nearby it would be way more fair and a lot less luck involved.
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  3. #43
    SpaceJim12's Avatar Senior Member
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    Originally Posted by The_B0G_ Go to original post
    Deathball works on small maps against disorganised teams, when I'm in a group with friends and the opposing team is deathballing, we usually just split up and keep capturing zones, have them chase one of us, its usually a win instead of on small maps like Shard, then you just group up as well.

    As far as the 900 - 300 argument goes, I don't count static points when talking about a lead but even if the guys with 900 have 300 being static points, thats still a 300 point lead, like I said earlier if you lose at that point, your team had a complete break down and blew the game because either your team changed tactics or your enemies did, it does happen, but not due to luck of the draw, like in Tribute when you lose only a couple fights the whole match and one of those times ends up being at the very end of the game.

    I just don't like how the mode is set up personally, it's fine if you like it more, I'm just pointing out why I dislike it. If Tribute had a shrine that healed you when nearby it would be way more fair and a lot less luck involved.
    Still, I have couple screens, where you can clearly see my team have more objectives, more kills and less deaths, than enemy team and we lose with 1200/600 score, while 90% of match we dominate with 300+ points.
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  4. #44
    The_B0G_'s Avatar Senior Member
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    Originally Posted by SpaceJim12 Go to original post
    Still, I have couple screens, where you can clearly see my team have more objectives, more kills and less deaths, than enemy team and we lose with 1200/600 score, while 90% of match we dominate with 300+ points.
    Again though, kills doesn't equal points in Dominion, and you can have a lot of captures without having many points due to it, Dominion is about holding zones, not just capturing them, if someone boosts one zone most of the match, he can make a lot of points for his team but it only counts as 1 capture if no one contests him in that zone.

    So just looking at the score card at the end of the match can be misleading since a lot of kills can mean you were ganking a lot, unless you have a really high score, for example if you have 650 and 15 kills, you're not getting those kills in 1v1 situations and having a lot of zone captures can mean you weren't defending zones, just running from one zone to the next.
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