-sigh-
"Warden has always been good
so he was not in need of a buff but got one regardless?"
Don't take their words too literally please. You'll hurt yourself.
"Heavy finishers got damage increase AND stamina usage decrease.
you would think that a more powerfull blow would also require more stamina to pull off. especially when they get unblockable properties.
either decrease the damage payoff or increase the stamina usage by a lot."
Only the side heavy finisher and it was only bumped by 5. the top heavy finisher became 400ms slower. Asking both to take a bunch of stamina doesn't make since when they're already slow and he doesn't have any soft feint for either. They're meant to be one of his main mix up tools. Increasing the stamina would ruin that.
"next is crushing counter. this was always an excessive high damage payoff ... and it still is. 55 guaranteed damage for 1 single crushing counter is just insane.
30 damage similar to Highlanders crushing counterstrike is sufficient and the guaranteed light attack should also be gone."
Highlanders CC leads him into his offensive form where his big **** damage is. Not comparable to wardens. Wardens CC is less safe because it's coming from the top and he can't option select with it like highlander can. Crushing counter rarely lands in even high mid tier. It's fine. The removal of guaranteed SB makes sense because of how strong SB now is. The damage from CC plus SB follow up was never an actual issue.
"New forward Dodge is fine but needs some numbers and attributes changed as well.
500 MS heavy granting 20 Damage is too much.
remember that Kensei got his 500 MS forward dodge Helm Splitter attack changed to a light attack and damage was reduced from 20 to 17.
Wardens forward dodge attack should thus be treated as a light attack and the damage reduced to 17 as well."
It's really not. It's executable only 300ms into the dodge. For frame of reference centurion's kick is only available 300ms into his dodge and is 100ms slower. The move is super obvious if the person constantly relies on it. Kensei's helm splitter was always a light it just had a special property. It was rightly nerfed because of how new kensei plays with his top heavy. Considering kensei can go straight into his top heavy mix up with decent tracking options from neutral it's different than warden who has to get to his heavy finishers first. New dash heavy is a chase down. Helm splitter never was. It purely existed as one way to get into mix ups. different situations.
"side lights reduced to 500 MS from 600 MS damage went down from 24 to 18. okey nice they actually reduced the damage but if you compare it to the most recent reworks he gets the special treatment as well. most characters that have gotten the 500 MS treatment got the damage reduced to around 15 or even lower.
so the 500 MS double lights should not do more than 15 damage as well."
Immediate thought was zerks opening light. Which makes sense because it got a redic speed buff of 400ms and it has armor. Not comparable to Warden's side lights. Orochi's if they also got reduced in damage makes sense because they're unreactable 400ms lights in combo. Far more powerful than warden's side lights. If you reduced his double side lights to 15 then it would be as strong as his top light. Would make no sense to ever attempt the double hit when that leaves you open to an extra GB window in ganks.
You seem to have a very bad case of copy paste and I can't help but feel your bias towards anything non Samurai related is once again showing. It really shows you lack a proper grasp of other heros. How about you actually play with the new Warden for awhile before you start throwing out blind and frankly ignorant statements.
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