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  1. #1

    Warden Buff doesnt make much sense

    "Warden has always been good"

    so he was not in need of a buff but got one regardless?


    but what confuses me the most are the numbers.

    Heavy finishers got damage increase AND stamina usage decrease.
    you would think that a more powerfull blow would also require more stamina to pull off. especially when they get unblockable properties.

    either decrease the damage payoff or increase the stamina usage by a lot.


    next is crushing counter. this was always an excessive high damage payoff ... and it still is. 55 guaranteed damage for 1 single crushing counter is just insane.
    30 damage similar to Highlanders crushing counterstrike is sufficient and the guaranteed light attack should also be gone.


    New forward Dodge is fine but needs some numbers and attributes changed as well.
    500 MS heavy granting 20 Damage is too much.

    remember that Kensei got his 500 MS forward dodge Helm Splitter attack changed to a light attack and damage was reduced from 20 to 17.

    Wardens forward dodge attack should thus be treated as a light attack and the damage reduced to 17 as well.


    side lights reduced to 500 MS from 600 MS damage went down from 24 to 18. okey nice they actually reduced the damage but if you compare it to the most recent reworks he gets the special treatment as well. most characters that have gotten the 500 MS treatment got the damage reduced to around 15 or even lower.
    so the 500 MS double lights should not do more than 15 damage as well.


    Remember guys. Warden was no where near as in need for a rework as some of the latest reworked heroes. but he got the better buff out off this update than those aforementined heroes. so all im asking is to align his numbers in accordance.
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  2. #2
    On paper doesn't always play out in reality. On paper, Orochi looks awesome with his 400ms lights but in reality he couldn't open a jar of pickles so those 400ms lights might as well be 1200ms. Let's see how it plays out in game before we start begging for the nerf hammer.
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  3. #3
    Vakris_One's Avatar Senior Member
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    Actually his update is pretty mediocre but then again Warden didn't need a lot of work done to him. It's too soon for any kind of nerf or buff threads. Let's just see what happens in the live game in the coming week.

    btw: Kensei's helm splitter was always a light attack.
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  4. #4
    Originally Posted by Vakris_One Go to original post
    Actually his update is pretty mediocre but then again Warden didn't need a lot of work done to him. It's too soon for any kind of nerf or buff threads. Let's just see what happens in the live game in the coming week.

    btw: Kensei's helm splitter was always a light attack.
    yes true it was a light attack but caused heavy reaction on block now its a true light with reduced damage.
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  5. #5
    As a warden main, this doesn't feel like a buff, instead feels like a rework (which it is how it was labeld as)
    We lost our main source of deception, which was the Should Bash into Guard Break for an almost guaranteed side heavy, which was annoying and broken. The only reliable way I found to counter it was rolling.
    The added unblockable doesn't add much in terms of combos in reality, as it is pretty slow and telegraphed.
    Same applies to most of his changes, for a Heavy Attack is still a slow attack, meaning that you'll be parrying them non stop unless you're a scrub.
    His new moveset forces you to learn all his possible true combos and soft combos, rather than relying on a broken move.
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  6. #6
    I like it better that way !...

    More skill will be involved in warden gameplay...

    I just start playing it and i keep baiting people to parry my unblockable into crushing counter ... funny as **** xD

    Good mix-up has been add to... this vortex to guard break doesn't belong in the game anymore since parry no longuer give guardbreak anymore... the playstyle of the game completely change for the better !
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  7. #7
    They took the one good move he had and replaced it with garbage, I'm shocked at how bad these reworks are, how does this put him on level with shaman wasn't that the point of these reworks to bring every class as close to her as possible yet the took away his only soft faint. Wow wow wow ubisoft how can you be so bad at this after all this time. Well off to play no man's sky now there's a game that started out crap yet has turned it around ubisoft is doing the reverse of that it seems.
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  8. #8
    Originally Posted by Huldrych-ZX Go to original post
    The added unblockable doesn't add much in terms of combos in reality, as it is pretty slow and telegraphed.
    Same applies to most of his changes, for a Heavy Attack is still a slow attack, meaning that you'll be parrying them non stop unless you're a scrub.
    His new moveset forces you to learn all his possible true combos and soft combos, rather than relying on a broken move.
    The biggest threat of adding the unblockable to his 2nd heavy overhead is after an OOS throw, Warden follows up with a Heavy > Heavy > Feint. Majority of people now are just keeping their guard up and blocking it. Now you have to decide if you want to eat that 2nd heavy, parry it, or dodge it. If you go for the parry or the dodge, you are most likely hitting the ground again. If you don't react to it and they let it fly, you eat that finisher.
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  9. #9
    Can’t stand u QQers who come to the forums 2 min after a change to a hero or new hero’s added and call for nerfs lol. Rework just came out bro calm down. And it isn’t a buff so you can stop sayin that thank you
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  10. #10
    Zhantay's Avatar Senior Member
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    They removed his Vortex and let him cancel his Shoulder Bash both short and long charge and cancel it into his zone that could lead into his unblockable that's a really good mix-up and for 4v4 it will catch alot of people, just bump up the Stamina cost reduction and your set.
    The also let his running heavy attack and his zone lead into a second heavy or his unblockable heavy.

    They gave him options and fluidity other than soley relying on his Vortex and zone to cheese people.
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