Yes
NO
I give the 'Fire' command and my team runs up the hill and then engages the enemy. Desired Action: Team stays in position, but opens fire on any hostiles in LOS.
This is a huge issue I have with the AI teammates and their behavior - Fire is taken as an Assault command. It removes the ability to set up an ambush and sends your team off in a mindless killing spree...at which point they will clear the camp before you even know what's up.
As a player I need more control over teammate behaviour
A change to this aspect of the Squad AI would be a major step up.
Fire command should only tell them to open fire. That is it. If I want them to assault a position, I'll tell them to open fire and then five a move order.
Cheers, GMT but I just reposted the video from an earlier, larger feedback thread of mine. I felt I'd like to bring this specific issue up again in the hopes that they address it with SO3/4.Originally Posted by GiveMeTactical Go to original post
I could see that working too. I personally don't want an overhaul of the current system as I feel it isn't feasible, but minor tweaks here and there would certainly be appreciated. I would primarily like my Ghosts to open fire from their position when told to 'Fire'...and not run around and assault the enemy.Originally Posted by evan5338 Go to original post
That change alone would make a huge improvement in squad cohesion and tactics available to the player.
This would help a lot. Effectively an RoE separate from a move command, which we have already anyway. The existing Fire command is just a get out jail free card.Originally Posted by shobhit7777777 Go to original post
@GMT, an experience with AI control as per the original isn't mutually exclusive to making money. The Dev team need to feed their families, pay rent etc and that won't change, but the AI control system might if we add coherent arguments as to why it should. It's not about the Devs deserving feedback, it's about helping them improve the game the way the community want. Why would any of us not want to do that?
Exactly.Originally Posted by AI BLUEFOX Go to original post
It's one of the reasons why I keep harping on about it, since the functionality is in there, all it needs is a tweak. And you've hit the nail on the head - Get out of jail free card. The moment you give the fire command everything descends into chaos. You can't maneuver around your team because they are running around. Ambushes don't work because your team is sprinting wildly. They become ultra-lethal killers and wipe out the map. You can't retain stealth - open fire, drop a few sicarios, hold fire and regroup to a new position.
It's ball and chain.
Great idea. I've had so many problems with controlling the team... one of the challenges in Operation: Archangel requires you to finish the op withput dying. Obviously, using the other Ghosts (and lots and lots of rebels) to clear the final building is the best way to go about this. So I order them to go to a specific floor. Stand in front of a door. I breach the door, order them to fire... and they rush off downstairs, because there is a lone sicario that dropped by to see what all the commotion is about. Seriously? If they can't introduce a seperate option for assault and another one for "defend this position", at least they should fix the AI so that it targets the enemies closest to them!
The team also doesn't stick to their ROEOriginally Posted by Ringwraith5 Go to original post
They inexplicably go back into 'stealth' mode and await instructions to engage....while I'm taking fire and breaching a building with a dozen mooks in front of me. The ROEs should be definitive and concrete.