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  1. #1
    Steve64b's Avatar Senior Member
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    SUGGESTION: Link modifiers to weapon loadouts

    It would be interesting to have the (player) modifiers linked to weapon loadouts. So people can define a "Flamethrower" loadout that's invulnerable to fire but doesn't regenerate health, a Marksman that can one-hit-kill enemies or a heavy weapon guy with unlimited ammo that can't jump. Possibly even have a loadout option where you give the player a chance to use his favorite loadout (from the SP campaign) and customize the modifiers themselves before playing the map.

    It would allow players to play maps as they want: if you aren't up for a challenge then by all means select the easy 'highlight enemies, one shot kill, health regen, unlimited ammo' loadout. And if you're an expert, go with the 'no regen, one shot kills player' option. This could also eliminate the need to make copies of a map, purely to change the loadout or modifiers.
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  2. #2
    Strongly agree
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  3. #3
    It would certainly be nice at least as an option.
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  4. #4
    Only in Coop/Outpost maps as a clarification.

    Not multiplayer.
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  5. #5
    Steve64b's Avatar Senior Member
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    Originally Posted by Heath_Deadger Go to original post
    Only in Coop/Outpost maps as a clarification.

    Not multiplayer.
    With some modifier tweaks I would think that this can benefit MP as well, as you can basically define player classes for asymetric gameplay. Have a spy class with inferior weapons able to detect enemies through a longer hunter vision, have a heavy machinegunner patrol a certain lane they can't exit because of a lacking jump ability.

    It could be the base for some interesting gametypes, like having a Far Cry (Instincts) Predator.
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