UBISOFT PLS buff peacekeeper your nerf on her was the dumbest thing you ever done. now he have to low damage to do something. how LAWNBRINGer have %^$&%^ BaRS hp and on heavy atack deal you 2,5 bar hp and the assaisn nuboshi have soo much damage on her poison . oh wel ahhaha nice joke ubi 0,5 bar on piosion and 1 bar on heavy aatack nice nerf more peacekeeper
She is not exactly fair. She can't do anything against a turtle, everything she does can be blocked. She is possibly the weakest assassin right now (maybe the shinobi and the gladiator have their own weaknesses, but the other four are clearly superior). She needs an unblockable, at least a third heavy or something, it's ridicoulus that you can sit in one place doing nothing and still defend against her (the same goes for orochi btw). Though she still can be viable, at least more so than a shugoki, valk, aramusha, centurion or raider.
Hey guys, could you check out the following thread? Your thoughts would be appreciated there. Thanks in advance!
https://forums.ubi.com/showthread.ph...ase-read-this)
It's not it's 15 (used to be 20 before the rework). However I'm a PK main and I think it should be further nerfed to 12.Originally Posted by Spiinight666 Go to original post
Overall though I think the rework was too harsh, and nerfed all the wrong things. Rather than nerf her zone and light spam, they focused on nerfing her heavies and dodge attacks. If you keep your guard on the right and can react to the dagger cancel, then she literally can't touch you. And even when she does manage to land a hit (for example by interrupting the enemy, or by turtling) she doesn't get enough reward for it.
The fact that her heavy-heavy chain does less damage than her light-light-heavy chain is disgraceful, and 20 damage on a heavy is laughable. She can increase this by using deep gouge, bringing the total damage up to 30, but that cuts off her chain and costs her an extra 25 stamina. This means that a single heavy that can't chain into anything and does only 30 damage takes over 30% of her total stamina.
The same goes for her dodge attack, which takes over 30% of her stamina for 25 damage. Her dodge attack used to be one of the strongest, but after successive nerfs I'd say it's now one of the weakest. It is true that it does do the most damage (unless you count Nobu's), but it costs by far the most stamina, and her dodge attack is also the only one that can't chain into anything afterwards.
Also her heavies aren't easy to land, since she can't get them off a GB (or even a wall splat) and relies on landing them through light parries and by interrupting the enemy (e.g. throwing a preemptive heavy when you know your enemy is going to go for a GB). Her soft feints are nice, but as stated before, you can just sit and block them since her heavies are not unblockables and hence do not provoke a reaction.
She is just a weaker version of the shaman now, she literally can't do a thing the shaman doesn't do better (well, she can dodge out of non-finisher heavies, and that's about it). She really needs something to be more unique and interesting, she has problem opening turtles, punishing the exhausted, dealing damage, managing stamina, has low range, and her heavies are actually slower now than the warden's.