Suggestions For Peacekeeper
Ok so I know the peacekeeper rework pissed off a lot of people. I don’t play pk, she’s like my least played character, but I’ve always liked the concept. Just the gameplay seems bland and pointless.
My main problem with her is that her bleed is nothing but slower damage. Nobushi gets a damage buff. Shaman gets healing. But PK gets nothing. What is the point of the bleed? Her damage is less than average now so there’s no point in slowing it down with bleed. So here’s my suggestion:
Make her bleed cause a damage debuff on enemies. The larger the bleed, the bigger the debuff. Her name is “Peacekeeper” so it would make sense. This would be such a cool concept. Of course if the debuff were too strong or too weak this wouldn’t work, but if the value and its scaling based on quantity of bleed was perfect, then I would even try to main peacekeeper. This would also solidify her role as an assassin meant to play around the edges of a teamfight and isolate enemies. Please both consider this change and submit your own ideas
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