Additional HUD customization options?
I’d like to make a few suggestions in regards to options for customizing the HUD.
1. Can it be possible to separate Enemy Markers from in-game, mini & main map, and Drone feeds? For instance, if I don’t want to be able to see enemies through walls as I’m playing, but still be able to see them on the maps and/or via the Drone, could that be implemented?
2. Can the enemy state indicator be made separate from the minimap so that if I don’t want to play with the minimap on, I’ll still be able to see if I’m Suspected/Hunted/Engaged?
3. Can a better compass be either added to the existing minimap, or imemented separately? We can only see where North is, but being able to see either degrees or, even better yet, mils would make enemy call-outs far quicker and precise.
4. Can the Detection warning scale and Damage indicator be made separate from Warning markers, so that Helicopters and grenades don’t appear as icons on-screen, but we can still see the directions of incoming fire and/or the direction of a suspicious enemy?
5. Can the red damage radius of explosives be able to be turned off?
6. Can we have an option to keep a Drone in the air while we play, and have a window appear in a corner of the screen to watch its feed in real-time as we play, preferably with its own memory in regards to whether its in standard, NV or IR mode, much like how drones functioned in the GRAW games?
7. Can we have mission timers separated from mission reminders, so that I can play without the title of the mission being displayed in the top-left corner of the screen, but still see when I’m being timed?
8. Can all on-screen markers be separated into on-screen and on-map, so I can choose what I want to see in-game in regards to Resources, friendlies, enemies, ammo, etc. while still being able to see them on the minimap and the main map screen?
I’d like to know what the players think about these ideas too.
Thanks for reading!
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