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  1. #1
    RedCeII's Avatar Senior Member
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    Additional HUD customization options?

    I’d like to make a few suggestions in regards to options for customizing the HUD.

    1. Can it be possible to separate Enemy Markers from in-game, mini & main map, and Drone feeds? For instance, if I don’t want to be able to see enemies through walls as I’m playing, but still be able to see them on the maps and/or via the Drone, could that be implemented?

    2. Can the enemy state indicator be made separate from the minimap so that if I don’t want to play with the minimap on, I’ll still be able to see if I’m Suspected/Hunted/Engaged?

    3. Can a better compass be either added to the existing minimap, or imemented separately? We can only see where North is, but being able to see either degrees or, even better yet, mils would make enemy call-outs far quicker and precise.

    4. Can the Detection warning scale and Damage indicator be made separate from Warning markers, so that Helicopters and grenades don’t appear as icons on-screen, but we can still see the directions of incoming fire and/or the direction of a suspicious enemy?

    5. Can the red damage radius of explosives be able to be turned off?

    6. Can we have an option to keep a Drone in the air while we play, and have a window appear in a corner of the screen to watch its feed in real-time as we play, preferably with its own memory in regards to whether its in standard, NV or IR mode, much like how drones functioned in the GRAW games?

    7. Can we have mission timers separated from mission reminders, so that I can play without the title of the mission being displayed in the top-left corner of the screen, but still see when I’m being timed?

    8. Can all on-screen markers be separated into on-screen and on-map, so I can choose what I want to see in-game in regards to Resources, friendlies, enemies, ammo, etc. while still being able to see them on the minimap and the main map screen?

    I’d like to know what the players think about these ideas too.

    Thanks for reading!
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  2. #2
    RedCeII's Avatar Senior Member
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    Bump, in hopes of a community-rep reply.
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  3. #3
    JensDekkersNL's Avatar Member
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    I'd also like more options in this regard.

    Currently I play with markers on, because an AI that can shoot through bushes is unbeatable when you have absolutely no clue about their location.

    However, I don't really like knowing exactly where they are, because it makes it tempting to wallbang. I would, however, like being able to see them on my radar, so I know where to look and that's it.

    I do believe you can turn off the red circle that grenades show btw, although I personally haven't disabled this, as it's really the only indicator you have.
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  4. #4
    Kean_1's Avatar Senior Member
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    I always thought that they should implement similar options for the minimap in relation to the HUD so that players can tailor each as they see fit.

    They should also take the compass from GW and implement it in GRW.
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  5. #5
    Chiming in to say that I 100% agree with every one of these features.

    I'll also add that I'd dig a fading minimap that disappears over time, just like the weapon/ammo indicators, but then comes up when we ADS or get into a vehicle. I mostly don't want to use an onscreen map, but very occasionally it's practically a necessity because of other design features.
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  6. #6
    Chiming in to say that I 100% agree with every one of these features.

    I'll also add that I'd dig a fading minimap that disappears over time, just like the weapon/ammo indicators, but then comes up when we ADS or get into a vehicle. I mostly don't want to use an onscreen map, but very occasionally it's practically a necessity because of other design features.
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  7. #7
    RedCeII's Avatar Senior Member
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    Glad to know others agree with my suggestions.

    Hope you read, Ubi community reps!
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  8. #8
    UbiInsulin's Avatar Community Manager
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    Sorry I missed this. You can always feel free to PM me or any other Ubi Community person if you feel your thread merits a response. We try to get to everything we can but stuff can slip by sometimes.

    This dovetails nicely with another HUD-related thread I just saw, so I'll definitely be passing this feedback on.
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  9. #9
    iiimadmaniii's Avatar Member
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    I'm happy with an on screen compass. it adds to immersion when you play without crosshairs and all that stuff.
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  10. #10
    iiimadmaniii's Avatar Member
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    meaning since you have a compass around your left wrist at all times it saves from having to check the map every 30 seconds to see youre going north west instead of directly west
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