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  1. #11
    Frag_Maniac's Avatar Banned
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    Originally Posted by non-exist-ent Go to original post
    Make sure you get a gold edition, it's not much more expensive, you can easily find keys for under €30. it's a good deal and will give you several days of extra content via two extra provinces in the main campaign and two fairly significant DLC campaigns. One of those, Narco Road, has a bit of a reputation as kinda silly and GTAish, but I learnt to enjoy it anyway after I got into the spirit of it, and the Fallen Ghosts DLC is a fantastic last act to the overall story, an interesting challenge, full of cool new weapons and skills, and it's a blast to have a campaign focussed on taking down the corrupt national police army and their elite PMC support.

    And that's just story and gameplay content, you'll also get a bunch of premium items and such.
    Of all those I really only felt Media Luna Province and Fallen Ghosts were truly worthwhile. As you said Narco Road was silly arcade stuff that most didn't like, and the Inca Camina Province missions were too short and easy. In the end it really only serves as another good province to use for Tier point grinding.

    I think they could have done a LOT better on structuring the pricing and options on added content, including season and year two passes. I'm probably going to wait until support is done for the game to weigh whether I'll get a Year 2 pass or not. Only then will I have an idea of what I'll actually get with it.
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  2. #12
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by Frag_Maniac Go to original post
    Of all those I really only felt Media Luna Province and Fallen Ghosts were truly worthwhile. As you said Narco Road was silly arcade stuff that most didn't like, and the Inca Camina Province missions were too short and easy. In the end it really only serves as another good province to use for Tier point grinding.

    I think they could have done a LOT better on structuring the pricing and options on added content, including season and year two passes. I'm probably going to wait until support is done for the game to weigh whether I'll get a Year 2 pass or not. Only then will I have an idea of what I'll actually get with it.
    I think what I liked best about Narco Road was Eddie and Arturo, I found the former genuinely hilarious (if utterly stupid) and the latter insanely badarse and scary.

    Obviously Tonio and motorbike trials deserve to die in a chemical toilet fire.
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  3. #13
    It's not an amazing game by any means, in fact it's pretty one note. Play for a few hours of the PvE solo and you'll probably experience everything that part of the game has to offer. There's literally just one thing to do, which is kill narcos.

    There isn't any real variety in missions, or side quests, because they all involve one of three things, killing something, driving/flying something, or escorting someone. There are not GTA style side activities at all, and there's not much to do aside from the main missions.

    I enjoy it, but I'm a realist too. I can see the game for what it it.
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  4. #14
    Kean_1's Avatar Senior Member
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    Personally, I would pass on the DLC but that's just me. If I could do it all over again, I wouldn't have ever bought it. I barely played Narco Road and never revisited it. .....never finished Fallen Ghost either but at least it was more like the original game.
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  5. #15
    It's great game, buy the lot and immerse yourself into fighting drug cartels..
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  6. #16
    Frag_Maniac's Avatar Banned
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    Originally Posted by Halcyon Creed Go to original post
    There are not GTA style side activities at all...
    In a tactical shooter, I consider that a good thing. Why would anyone want to compare a game like this to GTA V, even in style of side missions?
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  7. #17
    Originally Posted by Frag_Maniac Go to original post
    In a tactical shooter, I consider that a good thing. Why would anyone want to compare a game like this to GTA V, even in style of side missions?
    Because first and foremost GRW is an open world sandbox game, and GTA is the gold standard of open world games. And secondly, GTA did just about everything better, including tactical style missions, co-op, and even tactical clothing.

    I'm just saying that GRW feels really empty. You just have this giant map and a ton of enemies, but that's it. Not many interiors, no real interaction with anyone outside of cutscenes, and then all the enemies are just copy/paste. To compare it to another Ubi franchise, Assassin's Creed; it's like if all the likability of the protaganists was removed, cities were 99% populated by guards, and you couldn't parkour, just add guns and you have GRW.
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  8. #18
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by Halcyon Creed Go to original post
    Because first and foremost GRW is an open world sandbox game, and GTA is the gold standard of open world games. And secondly, GTA did just about everything better, including tactical style missions, co-op, and even tactical clothing.

    I'm just saying that GRW feels really empty. You just have this giant map and a ton of enemies, but that's it. Not many interiors, no real interaction with anyone outside of cutscenes, and then all the enemies are just copy/paste. To compare it to another Ubi franchise, Assassin's Creed; it's like if all the likability of the protaganists was removed, cities were 99% populated by guards, and you couldn't parkour, just add guns and you have GRW.
    Ghost Recon: Wildlands 2: Another Settlement Needs Your Help. XD
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  9. #19
    Frag_Maniac's Avatar Banned
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    Originally Posted by Halcyon Creed Go to original post
    Because first and foremost GRW is an open world sandbox game, and GTA is the gold standard of open world games. And secondly, GTA did just about everything better, including tactical style missions, co-op, and even tactical clothing.
    I don't know, I just have to face palm when anyone uses the word tactical to describe anything about GTA. I mean all the last one was is a arcade, acid trip, hissy fit between some of the least mature protagonists in gaming.

    Then again, I only played the campaign, maybe the mp was better.
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  10. #20
    Kane_sg's Avatar Senior Member
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    Originally Posted by Halcyon Creed Go to original post
    Because first and foremost GRW is an open world sandbox game, and GTA is the gold standard of open world games. And secondly, GTA did just about everything better, including tactical style missions, co-op, and even tactical clothing.

    I'm just saying that GRW feels really empty. You just have this giant map and a ton of enemies, but that's it. Not many interiors, no real interaction with anyone outside of cutscenes, and then all the enemies are just copy/paste. To compare it to another Ubi franchise, Assassin's Creed; it's like if all the likability of the protaganists was removed, cities were 99% populated by guards, and you couldn't parkour, just add guns and you have GRW.
    GTA as gold standard of open world games is where it's wrong and not supposed to be so. You're looking at a story driven game with draggy side missions, including pointless novelty side activities which after they're done, there's nothing. I'm surprised if anyone would use the buzzword 'empty open world' on any other games, except GTA, which for me as a more than decade-long GTA fan, GTA is the pinnacle of beautiful and pointless empty open world. No enemy and no engagement whatsoever unless you purposely look for trouble with authorities.

    GRW has abundant of interior as well. So...

    As for "GTA has better tactical mission.... and co-op"? Really? There's no tactics in GTA. Their missions are bunch of railcart objectives, especially in the HD era. All you do is just follow the structure, shoot upcoming enemy, deliver something, and mission passed. Even in Online co-op where the enemies are pretty much GRW's Tier One terminators.

    Preference is preference, man. GRW is way far from perfect. Sure, GTA Online specifically has more military gear than GRW right now, which is a shame. But to judge and stamp that GTA ( and its Online) is better especially in terms of tactical gameplay and co-op, I think it just leaves the fact that you're way too biased right now.
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