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  1. #1

    Hah, today I found out...

    ... what 'Workshop' means in the Filter. Apologies to those already in the know, but it isn't exactly obvious (least not to me it wasn't). Someone will no doubt point out where this is clearly stated but whatever I had no clue.

    It means 'minimal effort' maps. Apparently each map you create (or copy) comes with an operations count - allegedly around the 200 mark. So if you create a new map from scratch and only do say 150 things to it, when you publish it doesn't go into the normal group of maps but into a 'Workshop' collection. Same is true of the myriad clones you see out there. If you don't amend it sufficiently then it too will never see 'Newest'.

    I fell foul of this when Ubisoft produced a great map called 'The Forbidden Zone!' which I loved, apart from the fact that all the weapons were loud, so I simply recreated their map/loadout but with added suppressors. Called it 'Forbidden Zone Quiet'. Having only messed with that needless to say it went straight into 'Workshop' to be more or less universally ignored. Heh heh heh. I wondered why it never showed up under 'Newest', now I know.

    So I guess the moral of this is if you intend to copy someone else's work make sure you put enough changes in for it to count sufficiently as a new map in its own right. Better yet, do your own not simply filling an empty textureless map with two dozen Yetis and call it done.
     3 people found this helpful
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  2. #2
    Nice i did not know that. i create mine all from scratch.
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  3. #3
    That is cool.

    Gives people who want ownership can have their buffer.

    Hosts can still curate playlists of tweaked maps.

    Great explanation, cheers!
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  4. #4
    Fallen-Champ's Avatar Senior Member
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    If you go to the edge of the map / out of bounds area and start playing around editing terrain randomly and throw items in the map for a while then delete or undo everything I think that would count as editing the map but in reality it is still the exact same but could be a way to bypass Workshop to New possibly ?
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  5. #5
    I would think doing a load of additions / subtractions would get round the problem, but it seems a lot of effort to go to. Doing something more productive sounds more fun.
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  6. #6
    I can test this theory.
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  7. #7
    I figured Workshop was just the pile of not featured/rated or not yours maps.
    If that's the case then simply dumping a bunch of junk from the editor into a map in a big stoopid pile ought to do the trick.
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  8. #8
    Having the default texture and some of the quirky modifiers (Invincible, Unlimited Ammo) also sends your map to the Workshop (regardless of how many actions you have completed).
    The idea behind this probably is:
    - if you have the default texture, you haven't really put in that much effort
    - if you have those two modifiers, you probably only uploaded it to test it; otherwise, the map would be too easy and not a challenge
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  9. #9
    DapperHayden007's Avatar Far Cry 3 Elite Member
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    Originally Posted by cskiller86 Go to original post
    Having the default texture and some of the quirky modifiers (Invincible, Unlimited Ammo) also sends your map to the Workshop (regardless of how many actions you have completed).
    The idea behind this probably is:
    - if you have the default texture, you haven't really put in that much effort
    - if you have those two modifiers, you probably only uploaded it to test it; otherwise, the map would be too easy and not a challenge
    It works off a Complex algorithm, default Textures will not send your map to Workshop because some people might want to use that texture in their map.

    Specific modifiers I believe do have an impact, but I don't have any proof to this theory.

    I also don't think terrain makes a difference because your map could be completely indoors.

    The main thing to ensure your map does not land in workshop is to complete a minimum number of actions, if you didn't do enough to warrant a good enough map, then the map goes to workshop
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  10. #10
    A few months ago when I still used the hole tool it glitched out so an invisible ground blocked off the line of site of the hole I set into bunker which was only noticeable when you play it as published in Arcade.

    I fixed it by using the lower tool and they put it into workshop lol. I did't change the game play mode from journey to something else and with the one change because of the hole tool glitch they probably thought it was volume 2 spamming.

    I change Game mode, Ai layout and new screenshot with map name it seems to republish fine.

    I have been getting lately when I validate before publishing I will take out all of the enemies in assault mode and it won't complete the mission on the final kill. Took me an hour a few days ago to test it then I published out of frustration and it worked in Arcade.

    Also I made another journey map the other day and the second wave of enemy wouldn't spawn into the map, changed it to assault and it seems to work fine in Arcade.
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