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  1. #1

    Nerf Zerk!!!

    This is the only hero I’m hopeless against. Literally I just can’t win against a good Zerk. It’s ridicilious. I play Nobushi all Nobushi depends on poke and HS. And none works against Zerk. He has literally has HA constantly on. It’s like I’m a bot and he is practising. He has massive damage dodge attack HA deflect UB. He has everything. He has best feints in this game. It’s impossible to react on the console. Only way to counter a Zerk is parry. He has Godly feints. How am
    I gonna parry? It’s competely guessing game. Not a single thread here about Zerk buff and they went ahead did it.
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  2. #2
    400ms feinted hyperarmor lights should be reduced to 10 damage. why 10?

    because orochis simple chained 400 ms is 12 damage. since zerker has hyperarmor and its more likely to hit because it is from a feint it should do less damage.

    also his 500 ms zone is still too strong with 24 damage. usually all 500 ms zones clock in at 20 damage. he should not be an exection.


    if thats done he should be good
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  3. #3
    Originally Posted by SenBotsu893 Go to original post
    400ms feinted hyperarmor lights should be reduced to 10 damage. why 10?

    because orochis simple chained 400 ms is 12 damage. since zerker has hyperarmor and its more likely to hit because it is from a feint it should do less damage.

    also his 500 ms zone is still too strong with 24 damage. usually all 500 ms zones clock in at 20 damage. he should not be an exection.


    if thats done he should be good
    10 damage is nothing. 12 damage on a trade is already hard to justify. No.
    And his zone is guaranteed to be parried if you block the first hit. Other multi hit zones are feintable sans centurion and shinobi. Where as zerks is not. The only thing that's a problem with his current zone is that you can get it off of a heavy parry. (same with shaman but at least only the first 2 hits are guaranteed on parry.)
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  4. #4
    Originally Posted by Knight_Raime Go to original post
    10 damage is nothing. 12 damage on a trade is already hard to justify. No.
    And his zone is guaranteed to be parried if you block the first hit. Other multi hit zones are feintable sans centurion and shinobi. Where as zerks is not. The only thing that's a problem with his current zone is that you can get it off of a heavy parry. (same with shaman but at least only the first 2 hits are guaranteed on parry.)
    glad you mention it. thats 25 damage for shamans zone on the first 2 hits. should be down to 20 as well.

    and zerker doesnt trade with feinted lights, he interrupts. so 10 is good for 400ms hyperarmor.
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  5. #5
    The only thing that he needs to lose is HA. There is no reason why assasin would have both, HA almost always active, plus great damage stats that he already has. Add superior faint game and you are screwed. Blocking barely works and parry us super risky agains him. I guess we can run away? And yeah, Berserkers always have maxed out revenge. The way they are using it, shows how much the game is broken and poorly designed.

    I came back 4 days ago after few months break from the game. I did accept the fact that game will never be balanced and I just have to relax and ignore stupidly of the game design. However, last night I was feeling frustrated again playing dominion. There was a Berserker in other team that was literally unstoppable. First game his stats were 11-0. Second game 24:1. Third game 20:0. So basically, the guy had 55 takedowns in 3 games and he died only once, and you know how? I was on top of the ladders and when he tried to climb I sit right on his face with Shugo. So yeah, maybe this was world's best Berserker, idk, but the way he was able to walk right through all of us and our feats is ridiculous. He would activate revenge after revenge even in 1v1, he did that to me. He would be swinging around killing players with 2 strikes while any exchange with him would result in our quick deaths.

    So I get why many players are frustrated the way Berserker works. He simply has too much going for him in attack and add to that revenge abuse in 4v4, and he is probably deadliest hero in group fights.

    And I have to admit, since my return 4 days ago, I have decided to explore all other heroes I haven't had chance to play before, including Berserker. Without being familiar with his move set, it still wasn't hard to get one of the best results I am able to get in 4v4 , going with around 15-16 takedowns per game and 2-3 deaths. He is just too deadly.
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  6. #6
    His whole design is just flawed, he should've been the viking vanguard, with valkyrie as the assassin and raider as the heavy. Assassins are supposed to be low health, medium-high damage with good evasiveness, not a high damage mini tank that hits through everything. An assassin should absolutely not be one of the best traders in the game, trading is for characters with high health pools that can afford to sacrifice health to get a few strong hits in. At the moment, he's just a cocaine-fueled wolverine that hits people before their attacks even land, and is even more cancerous in 4v4 when you also have other opponents to worry about. I've run into berserkers who stand right at the edge of your view in team fights spamming feints, because they know their attacks are fast enough that if you don't react to the feints, the ones they do let fly will give them free damage and hopefully let their teammates stunlock you.
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  7. #7
    He is beyong Op. so disgusting
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  8. #8
    i want so see this ****in data what they use to balance character like zerker or shaman... but on console! and i want to know how many players play in dominion, 1v1...
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  9. #9
    Originally Posted by SenBotsu893 Go to original post
    glad you mention it. thats 25 damage for shamans zone on the first 2 hits. should be down to 20 as well.

    and zerker doesnt trade with feinted lights, he interrupts. so 10 is good for 400ms hyperarmor.
    I'd much rather they figure a way to not allow either zone to be gotten off of a parry than nerf their damage.
    And interrupt? Maybe in 4's. It doesn't do that in duels. 12 damage is fine as is.
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