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  1. #1

    Ghost mode, difficuly level and EXP/REWARDS

    Hello,

    First i wanted to thank you so much for this new mode, the Ghost Mode.

    Second i wanted to point something about ghost mode that could need adjustments :

    You should link the level of Exp and Rewards to the level of difficulty the players are using for the ghost mode.

    I think that at the creation of our character we should choose one difficulty level and we should not be able to change it after that.
    With that fixed, the level of reward and the exp earned should depend of the level of difficulty you are playing.

    I hear too many people using the lowest difficulty in the ghost mode to go through the hardest missions or even for all the ghost mode.
    I'm ok with that, everyone can choose to play the way he wants BUT it is sad to see that there will be no difference between them and someone playing the ghost mode in extrem difficulty.


    I would be interested to read what is your opinion about that suggestion.

    Roumata (Ghost mode Extrem Difficulty, Minimap Off)
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  2. #2
    GiveMeTactical's Avatar Banned
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    Besides Bragging Rights (I'm guessing)... what exactly does XP and the Rewards give you outside the game?
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  3. #3
    Ghost-Ami's Avatar Senior Member
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    Going through the vanilla campaign on a higher difficulty level never provided greater rewards, so I don't expect Ubisoft will be inclined to implement such a thing for Ghost mode either.
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  4. #4
    Kean_1's Avatar Senior Member
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    Originally Posted by Roumata Go to original post
    I'm ok with that, everyone can choose to play the way he wants BUT it is sad to see that there will be no difference between them and someone playing the ghost mode in extrem difficulty.

    (.....)

    Roumata (Ghost mode Extrem Difficulty, Minimap Off)
    The fact is that you're not "ok" with it. Everyone wants to feel special but guess what, there are going to be people who want to play even more hardcore than you maybe even in "lone wolf" mode with no rebel assistance, absolutely no HUD, no drone, etc. Should they get more experience and better rewards than you? Where do you draw the line?

    I get that some folks may want better rewards for tackling this challenge at a higher difficulty than some others but this is a single player / co-op mode. Aside from my own in-game experience and that of my co-op friends, why would we care how you play. ......the bigger question is why would you care how others choose to play?

    The commonality here is the "permadeath" feature. That is the challenge and that is what this new mode is all about. In itself, this new mechanic is going to be difficult enough for most to get through. .....even more so for those who will die or get stuck (leading to the inevitable suicide) due to existing glitches in the game.

    I say leave it. GRW was created with the intention to allow players the freedom to choose the way they want to play. IMO, we don't need another mode that isolates a segment of the community.

    Instead of more restrictions we should be advocating more options.
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  5. #5
    igrvks's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    Instead of more restrictions we should be advocating more options.
    Testify! for that is the truth, and has been ever since ancient beta days when such things as unequipping your second primary weapon or having DLC weapons in vanilla campaign were still considered blasphemy.

    A game like this has to be all about options. The game world alone, and the premise of the story is so open ended and gigantic that it would be simply stupid to hold each players hand and force them all to go through it in a roughly similar way. Give us options to tailor the experience for each one of us.

    I have personally loved the Ghost mode, it introduces a lot of stuff I was looking for ever since Beta. I had some suspicion about permadeath, but after a few provinces I have started to love the idea, now I actually avoid enemy contact as much as possible, hike through the woods and do quick strikes before disappearing in the wilderness like a guerrilla unit. I will probably hate the permadeath once I enter the mountain regions, clip through a rock and die though

    Only thing I wan't for Year 3 and 4 respectively is the ability to unequip all weapons if you want to (I want to drop in with just a pistol and acquire my primary weapons from enemies) and the ability to take your backpack off. It's literally right there in the game files, all you have to do is to toggle the option.
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  6. #6
    Edgemoor's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    The fact is that you're not "ok" with it. Everyone wants to feel special but guess what, there are going to be people who want to play even more hardcore than you maybe even in "lone wolf" mode with no rebel assistance, absolutely no HUD, no drone, etc. Should they get more experience and better rewards than you? Where do you draw the line?

    I get that some folks may want better rewards for tackling this challenge at a higher difficulty than some others but this is a single player / co-op mode. Aside from my own in-game experience and that of my co-op friends, why would we care how you play. ......the bigger question is why would you care how others choose to play?

    The commonality here is the "permadeath" feature. That is the challenge and that is what this new mode is all about. In itself, this new mechanic is going to be difficult enough for most to get through. .....even more so for those who will die or get stuck (leading to the inevitable suicide) due to existing glitches in the game.

    I say leave it. GRW was created with the intention to allow players the freedom to choose the way they want to play. IMO, we don't need another mode that isolates a segment of the community.

    Instead of more restrictions we should be advocating more options.
    Whole heartedly agree. More options and flexibility. For those wanting some to show their prowess perhaps introducing badges?
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  7. #7
    Kean_1's Avatar Senior Member
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    Originally Posted by Edgemoor Go to original post
    Whole heartedly agree. More options and flexibility. For those wanting some to show their prowess perhaps introducing badges?
    Excellent suggestion IMO. For those that care, there's something to show for it. .....for those that don't, they still won't but at least they get the rewards for progressing in and/or completing Ghost Mode.

    I still think these features should all be options in the main game though instead of being locked behind a new mode. Not everyone likes or wants to play with "permadeath" (it would have never been my choice to be honest). They carried over the "lone wolf" option. ....not sure why they didn't carry over the rest.
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  8. #8
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by igrvks Go to original post
    Only thing I wan't for Year 3 and 4 respectively is the ability to unequip all weapons if you wan't to (I wan't to drop in with just a pistol and acquire my primary weapons from enemies) and the ability to take your backpack off. It's literally right there in the game files, all you have to do is to toggle the option.
    As I mentioned in another thread I'd love to be able to do pistol only for low key ops and maybe have a mechanic where tangos don't attack you on sight because your pistol counts as "concealed" and they think you are just an ordinary civilian as long as you don't wander into restricted areas like bases or doing anything violent.

    So like the scenario I described before was hanging around the Agua Verda resort or something in shades, blouse, and jeans and having the SB security guards think I am just another tourist...until I begin causing overt mayhem. ))))
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  9. #9
    well, i don't really like your moralizing tone Kean1 or maybe you misunderstood my thread.
    Anyway, i don't see where we will prevent people from playing like they want by adding reward linked to the level of difficuly at which they are playing.
    the level of difficulty of a game is part of his content.

    you could be surprise how it is different to play one game in normal mode and the same game in high difficulty mode.
    Sometimes it is like playing a new game.
    Maybe only few people consider this to be part of the content of a game, but i'm not one of those.

    Playing GRW in normal mode is different than playing it in Extreme mode such as playing this game in ghost mode will force you to approach the game in a different manner if you want to succeed. And sometimes you will feel like you were playing a new game.

    So to my mind, adding reward specific to the level of difficulty appear to be logic and linked to the challenge you choose to try. You are talking about "option", well the ghost mode is one new option of your gameplay.

    So i'm still on the same quest, i would like to see reward specific. And i would appreciate to have to choose the level of difficulty at the start of the campaign and not being able to change it during it because the challenge i choose to face is too hard.
    Moreover i would appreciate that when playing coop, the players have to choose the same level of difficulty and not one using X level and the other using Y level. At least it could be an option to be able to force the difficulty level for the whole groupe or not, but the option should exist.

    Thanks for reading,
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  10. #10
    I agree with Roumata. It would be easy to increase xp rewards based on difficulty same way tier 1 does it. I would actually just play on tier 1 if I could choose and keep the difficulty level I am comfortable with (without restarting and losing all my progress and rewards). I also agree that all players should be locked to the host's settings including the GUI options. Please UBI give us the option to turn off rebels and drones.
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